c393cdf8e3
* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call
22 lines
No EOL
444 B
C#
22 lines
No EOL
444 B
C#
using System;
|
|
|
|
namespace Ryujinx.HLE.OsHle.Handles
|
|
{
|
|
[Flags]
|
|
enum MemoryAttribute : byte
|
|
{
|
|
None = 0,
|
|
Mask = 0xff,
|
|
|
|
Borrowed = 1 << 0,
|
|
IpcMapped = 1 << 1,
|
|
DeviceMapped = 1 << 2,
|
|
Uncached = 1 << 3,
|
|
|
|
IpcAndDeviceMapped = IpcMapped | DeviceMapped,
|
|
|
|
BorrowedAndIpcMapped = Borrowed | IpcMapped,
|
|
|
|
DeviceMappedAndUncached = DeviceMapped | Uncached
|
|
}
|
|
} |