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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
15 lines
439 B
C#
15 lines
439 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCode32AluReg : OpCode32Alu, IOpCode32AluReg
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{
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public int Rm { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32AluReg(inst, address, opCode);
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public OpCode32AluReg(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Rm = (opCode >> 0) & 0xf;
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}
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}
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}
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