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* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach |
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.. | ||
ConditionalRendering.cs | ||
ConstantBufferUpdater.cs | ||
DrawManager.cs | ||
DrawState.cs | ||
IbStreamer.cs | ||
SemaphoreUpdater.cs | ||
StateUpdater.cs | ||
StateUpdateTracker.cs | ||
ThreedClass.cs | ||
ThreedClassState.cs |