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https://github.com/Ryujinx/Ryujinx.git
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* add settings windows and children views * Expose hotkeys configuration on the UI * Remove double spacing from locale JSON * simplify button assigner * add cemuhook buttons and title to locale * move common button assigner to own class * cancel button assigner when window is closed * remove unused setting * address review. fix controller profile not loading default when switching devices * fix updater file name * Input cleanup (#37) * addressed review * add device type to controller device checks * change accessibility modifier of public classes to internal * Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update de_DE.json * Update de_DE.json * Update tr_TR.json Translated newly added lines * Update it_IT.json * fix rebase * update avalonia * fix wrong key used for button text * Align settings window elements * Tabs to spaces * Update brazilian portuguese translation * Minor improvement on brazilian portuguese translation * fix turkish translation * remove unused text * change view related classes to public * unsubscribe from deferred event if dialog is closed * Load the default language before loading any other when switching languages * Make controller settings more compact * increase default width of settings window, reduce profile buttons width Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
90 lines
2.1 KiB
C#
90 lines
2.1 KiB
C#
using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Input;
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using System;
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using System.Drawing;
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using System.Numerics;
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namespace Ryujinx.Ava.Input
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{
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internal class AvaloniaMouse : IMouse
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{
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private AvaloniaMouseDriver _driver;
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public GamepadFeaturesFlag Features => throw new NotImplementedException();
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public string Id => "0";
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public string Name => "AvaloniaMouse";
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public bool IsConnected => true;
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public bool[] Buttons => _driver.PressedButtons;
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public AvaloniaMouse(AvaloniaMouseDriver driver)
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{
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_driver = driver;
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}
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public Size ClientSize => _driver.GetClientSize();
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public Vector2 GetPosition()
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{
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return _driver.CurrentPosition;
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}
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public Vector2 GetScroll()
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{
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return _driver.Scroll;
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}
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public GamepadStateSnapshot GetMappedStateSnapshot()
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{
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throw new NotImplementedException();
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}
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public Vector3 GetMotionData(MotionInputId inputId)
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{
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throw new NotImplementedException();
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}
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public GamepadStateSnapshot GetStateSnapshot()
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{
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throw new NotImplementedException();
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}
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public (float, float) GetStick(StickInputId inputId)
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{
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throw new NotImplementedException();
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}
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public bool IsButtonPressed(MouseButton button)
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{
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return _driver.IsButtonPressed(button);
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}
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public bool IsPressed(GamepadButtonInputId inputId)
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{
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throw new NotImplementedException();
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}
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
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{
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throw new NotImplementedException();
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}
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public void SetConfiguration(InputConfig configuration)
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{
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throw new NotImplementedException();
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}
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public void SetTriggerThreshold(float triggerThreshold)
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{
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throw new NotImplementedException();
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}
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public void Dispose()
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{
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_driver = null;
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}
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}
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} |