Ryujinx/Ryujinx.Graphics.Nvdec.Vp9/Types/TileInfo.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

85 lines
2.6 KiB
C#

using Ryujinx.Graphics.Nvdec.Vp9.Common;
using System;
using System.Diagnostics;
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
internal struct TileInfo
{
private const int MinTileWidthB64 = 4;
private const int MaxTileWidthB64 = 64;
public int MiRowStart, MiRowEnd;
public int MiColStart, MiColEnd;
public static int MiColsAlignedToSb(int nMis)
{
return BitUtils.AlignPowerOfTwo(nMis, Constants.MiBlockSizeLog2);
}
private static int GetTileOffset(int idx, int mis, int log2)
{
int sbCols = MiColsAlignedToSb(mis) >> Constants.MiBlockSizeLog2;
int offset = ((idx * sbCols) >> log2) << Constants.MiBlockSizeLog2;
return Math.Min(offset, mis);
}
public void SetRow(ref Vp9Common cm, int row)
{
MiRowStart = GetTileOffset(row, cm.MiRows, cm.Log2TileRows);
MiRowEnd = GetTileOffset(row + 1, cm.MiRows, cm.Log2TileRows);
}
public void SetCol(ref Vp9Common cm, int col)
{
MiColStart = GetTileOffset(col, cm.MiCols, cm.Log2TileCols);
MiColEnd = GetTileOffset(col + 1, cm.MiCols, cm.Log2TileCols);
}
public void Init(ref Vp9Common cm, int row, int col)
{
SetRow(ref cm, row);
SetCol(ref cm, col);
}
// Checks that the given miRow, miCol and search point
// are inside the borders of the tile.
public bool IsInside(int miCol, int miRow, int miRows, ref Position miPos)
{
return !(miRow + miPos.Row < 0 ||
miCol + miPos.Col < MiColStart ||
miRow + miPos.Row >= miRows ||
miCol + miPos.Col >= MiColEnd);
}
private static int GetMinLog2TileCols(int sb64Cols)
{
int minLog2 = 0;
while ((MaxTileWidthB64 << minLog2) < sb64Cols)
{
++minLog2;
}
return minLog2;
}
private static int GetMaxLog2TileCols(int sb64Cols)
{
int maxLog2 = 1;
while ((sb64Cols >> maxLog2) >= MinTileWidthB64)
{
++maxLog2;
}
return maxLog2 - 1;
}
public static void GetTileNBits(int miCols, ref int minLog2TileCols, ref int maxLog2TileCols)
{
int sb64Cols = MiColsAlignedToSb(miCols) >> Constants.MiBlockSizeLog2;
minLog2TileCols = GetMinLog2TileCols(sb64Cols);
maxLog2TileCols = GetMaxLog2TileCols(sb64Cols);
Debug.Assert(minLog2TileCols <= maxLog2TileCols);
}
}
}