Ryujinx/Ryujinx.HLE/HOS/Services/Nim/Ntc/StaticService/IEnsureNetworkClockAvailabilityService.cs
Ac_K e2ffa5a125
ntc: Implement IEnsureNetworkClockAvailabilityService (#3192)
* ntc: Implement IEnsureNetworkClockAvailabilityService

This PR implement a basic `IEnsureNetworkClockAvailabilityService` checked by RE. It's needed by Splatoon 2 with Guest Internet Access enabled. Game is now playable with this setting.

* Update Ryujinx.HLE/HOS/Services/Nim/Ntc/StaticService/IEnsureNetworkClockAvailabilityService.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-03-15 04:07:07 +01:00

77 lines
No EOL
2.7 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
namespace Ryujinx.HLE.HOS.Services.Nim.Ntc.StaticService
{
class IEnsureNetworkClockAvailabilityService : IpcService
{
private KEvent _finishNotificationEvent;
private ResultCode _taskResultCode;
public IEnsureNetworkClockAvailabilityService(ServiceCtx context)
{
_finishNotificationEvent = new KEvent(context.Device.System.KernelContext);
_taskResultCode = ResultCode.Success;
// NOTE: The service starts a thread that polls Nintendo NTP server and syncs the time with it.
// Additionnally it gets and uses some settings too:
// autonomic_correction_interval_seconds, autonomic_correction_failed_retry_interval_seconds,
// autonomic_correction_immediate_try_count_max, autonomic_correction_immediate_try_interval_milliseconds
}
[CommandHipc(0)]
// StartTask()
public ResultCode StartTask(ServiceCtx context)
{
if (!context.Device.Configuration.EnableInternetAccess)
{
return (ResultCode)Time.ResultCode.NetworkTimeNotAvailable;
}
// NOTE: Since we don't support the Nintendo NTP server, we can signal the event now to confirm the update task is done.
_finishNotificationEvent.ReadableEvent.Signal();
Logger.Stub?.PrintStub(LogClass.ServiceNtc);
return ResultCode.Success;
}
[CommandHipc(1)]
// GetFinishNotificationEvent() -> handle<copy>
public ResultCode GetFinishNotificationEvent(ServiceCtx context)
{
if (context.Process.HandleTable.GenerateHandle(_finishNotificationEvent.ReadableEvent, out int finishNotificationEventHandle) != KernelResult.Success)
{
throw new InvalidOperationException("Out of handles!");
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(finishNotificationEventHandle);
return ResultCode.Success;
}
[CommandHipc(2)]
// GetResult()
public ResultCode GetResult(ServiceCtx context)
{
return _taskResultCode;
}
[CommandHipc(3)]
// Cancel()
public ResultCode Cancel(ServiceCtx context)
{
// NOTE: The update task should be canceled here.
_finishNotificationEvent.ReadableEvent.Signal();
_taskResultCode = (ResultCode)Time.ResultCode.NetworkTimeTaskCanceled;
Logger.Stub?.PrintStub(LogClass.ServiceNtc);
return ResultCode.Success;
}
}
}