Ryujinx/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
gdkchan f82309fa2d
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723)
* Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve

* FramebufferParams is no longer required there

* Implement Specialization Constants and merge CopyMS Shaders (#15)

* Vulkan: Initial Specialization Constants

* Replace with specialized helper shader

* Reimplement everything

Fix nonexistant interaction with Ryu pipeline caching
Decouple specialization info from data and relocate them
Generalize mapping and add type enum to better match spv types
Use local fixed scopes instead of global unmanaged allocs

* Fix misses in initial implementation

Use correct info variable in Create2DLayerView
Add ShaderStorageImageMultisample to required feature set

* Use texture for source image

* No point in using ReadOnlyMemory

* Apply formatting feedback

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Apply formatting suggestions on shader source

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Support conversion with samples count that does not match the requested count, other minor changes

Co-authored-by: mageven <62494521+mageven@users.noreply.github.com>
2022-11-02 18:17:19 -03:00

894 lines
39 KiB
C#

using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Texture;
using System;
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
/// Texture format compatibility checks.
/// </summary>
static class TextureCompatibility
{
private enum FormatClass
{
Unclassified,
Bc1Rgba,
Bc2,
Bc3,
Bc4,
Bc5,
Bc6,
Bc7,
Etc2Rgb,
Etc2Rgba,
Astc4x4,
Astc5x4,
Astc5x5,
Astc6x5,
Astc6x6,
Astc8x5,
Astc8x6,
Astc8x8,
Astc10x5,
Astc10x6,
Astc10x8,
Astc10x10,
Astc12x10,
Astc12x12
}
/// <summary>
/// Checks if a format is host incompatible.
/// </summary>
/// <remarks>
/// Host incompatible formats can't be used directly, the texture data needs to be converted
/// to a compatible format first.
/// </remarks>
/// <param name="info">Texture information</param>
/// <param name="caps">Host GPU capabilities</param>
/// <returns>True if the format is incompatible, false otherwise</returns>
public static bool IsFormatHostIncompatible(TextureInfo info, Capabilities caps)
{
Format originalFormat = info.FormatInfo.Format;
return ToHostCompatibleFormat(info, caps).Format != originalFormat;
}
/// <summary>
/// Converts a incompatible format to a host compatible format, or return the format directly
/// if it is already host compatible.
/// </summary>
/// <remarks>
/// This can be used to convert a incompatible compressed format to the decompressor
/// output format.
/// </remarks>
/// <param name="info">Texture information</param>
/// <param name="caps">Host GPU capabilities</param>
/// <returns>A host compatible format</returns>
public static FormatInfo ToHostCompatibleFormat(TextureInfo info, Capabilities caps)
{
if (!caps.SupportsAstcCompression)
{
if (info.FormatInfo.Format.IsAstcUnorm())
{
return GraphicsConfig.EnableTextureRecompression
? new FormatInfo(Format.Bc7Unorm, 4, 4, 16, 4)
: new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
}
else if (info.FormatInfo.Format.IsAstcSrgb())
{
return GraphicsConfig.EnableTextureRecompression
? new FormatInfo(Format.Bc7Srgb, 4, 4, 16, 4)
: new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4);
}
}
if (!caps.SupportsR4G4Format && info.FormatInfo.Format == Format.R4G4Unorm)
{
return new FormatInfo(Format.R4G4B4A4Unorm, 1, 1, 2, 4);
}
if (!HostSupportsBcFormat(info.FormatInfo.Format, info.Target, caps))
{
// The host API does not this compressed format.
// We assume software decompression will be done for those textures,
// and so we adjust the format here to match the decompressor output.
switch (info.FormatInfo.Format)
{
case Format.Bc1RgbaSrgb:
case Format.Bc2Srgb:
case Format.Bc3Srgb:
case Format.Bc7Srgb:
return new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4);
case Format.Bc1RgbaUnorm:
case Format.Bc2Unorm:
case Format.Bc3Unorm:
case Format.Bc7Unorm:
return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
case Format.Bc4Unorm:
return new FormatInfo(Format.R8Unorm, 1, 1, 1, 1);
case Format.Bc4Snorm:
return new FormatInfo(Format.R8Snorm, 1, 1, 1, 1);
case Format.Bc5Unorm:
return new FormatInfo(Format.R8G8Unorm, 1, 1, 2, 2);
case Format.Bc5Snorm:
return new FormatInfo(Format.R8G8Snorm, 1, 1, 2, 2);
case Format.Bc6HSfloat:
case Format.Bc6HUfloat:
return new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8, 4);
}
}
return info.FormatInfo;
}
/// <summary>
/// Checks if the host API supports a given texture compression format of the BC family.
/// </summary>
/// <param name="format">BC format to be checked</param>
/// <param name="target">Target usage of the texture</param>
/// <param name="caps">Host GPU Capabilities</param>
/// <returns>True if the texture host supports the format with the given target usage, false otherwise</returns>
public static bool HostSupportsBcFormat(Format format, Target target, Capabilities caps)
{
bool not3DOr3DCompressionSupported = target != Target.Texture3D || caps.Supports3DTextureCompression;
switch (format)
{
case Format.Bc1RgbaSrgb:
case Format.Bc1RgbaUnorm:
case Format.Bc2Srgb:
case Format.Bc2Unorm:
case Format.Bc3Srgb:
case Format.Bc3Unorm:
return caps.SupportsBc123Compression && not3DOr3DCompressionSupported;
case Format.Bc4Unorm:
case Format.Bc4Snorm:
case Format.Bc5Unorm:
case Format.Bc5Snorm:
return caps.SupportsBc45Compression && not3DOr3DCompressionSupported;
case Format.Bc6HSfloat:
case Format.Bc6HUfloat:
case Format.Bc7Srgb:
case Format.Bc7Unorm:
return caps.SupportsBc67Compression && not3DOr3DCompressionSupported;
}
return true;
}
/// <summary>
/// Determines whether a texture can flush its data back to guest memory.
/// </summary>
/// <param name="info">Texture information</param>
/// <param name="caps">Host GPU Capabilities</param>
/// <returns>True if the texture can flush, false otherwise</returns>
public static bool CanTextureFlush(TextureInfo info, Capabilities caps)
{
if (IsFormatHostIncompatible(info, caps))
{
return false; // Flushing this format is not supported, as it may have been converted to another host format.
}
if (info.Target == Target.Texture2DMultisample ||
info.Target == Target.Texture2DMultisampleArray)
{
return false; // Flushing multisample textures is not supported, the host does not allow getting their data.
}
return true;
}
/// <summary>
/// Checks if two formats are compatible, according to the host API copy format compatibility rules.
/// </summary>
/// <param name="lhsFormat">First comparand</param>
/// <param name="rhsFormat">Second comparand</param>
/// <param name="caps">Host GPU capabilities</param>
/// <returns>True if the formats are compatible, false otherwise</returns>
public static bool FormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps)
{
FormatInfo lhsFormat = lhs.FormatInfo;
FormatInfo rhsFormat = rhs.FormatInfo;
if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil())
{
return lhsFormat.Format == rhsFormat.Format;
}
if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps))
{
return lhsFormat.Format == rhsFormat.Format;
}
if (lhsFormat.IsCompressed && rhsFormat.IsCompressed)
{
FormatClass lhsClass = GetFormatClass(lhsFormat.Format);
FormatClass rhsClass = GetFormatClass(rhsFormat.Format);
return lhsClass == rhsClass;
}
else
{
return lhsFormat.BytesPerPixel == rhsFormat.BytesPerPixel;
}
}
/// <summary>
/// Checks if the texture format matches with the specified texture information.
/// </summary>
/// <param name="lhs">Texture information to compare</param>
/// <param name="rhs">Texture information to compare with</param>
/// <param name="forSampler">Indicates that the texture will be used for shader sampling</param>
/// <param name="forCopy">Indicates that the texture will be used as copy source or target</param>
/// <returns>A value indicating how well the formats match</returns>
public static TextureMatchQuality FormatMatches(TextureInfo lhs, TextureInfo rhs, bool forSampler, bool forCopy)
{
// D32F and R32F texture have the same representation internally,
// however the R32F format is used to sample from depth textures.
if (lhs.FormatInfo.Format == Format.D32Float && rhs.FormatInfo.Format == Format.R32Float && (forSampler || forCopy))
{
return TextureMatchQuality.FormatAlias;
}
if (forCopy)
{
// The 2D engine does not support depth-stencil formats, so it will instead
// use equivalent color formats. We must also consider them as compatible.
if (lhs.FormatInfo.Format == Format.S8Uint && rhs.FormatInfo.Format == Format.R8Unorm)
{
return TextureMatchQuality.FormatAlias;
}
if (lhs.FormatInfo.Format == Format.D16Unorm && rhs.FormatInfo.Format == Format.R16Unorm)
{
return TextureMatchQuality.FormatAlias;
}
if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint ||
lhs.FormatInfo.Format == Format.S8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
{
return TextureMatchQuality.FormatAlias;
}
}
return lhs.FormatInfo.Format == rhs.FormatInfo.Format ? TextureMatchQuality.Perfect : TextureMatchQuality.NoMatch;
}
/// <summary>
/// Checks if the texture layout specified matches with this texture layout.
/// The layout information is composed of the Stride for linear textures, or GOB block size
/// for block linear textures.
/// </summary>
/// <param name="lhs">Texture information to compare</param>
/// <param name="rhs">Texture information to compare with</param>
/// <returns>True if the layout matches, false otherwise</returns>
public static bool LayoutMatches(TextureInfo lhs, TextureInfo rhs)
{
if (lhs.IsLinear != rhs.IsLinear)
{
return false;
}
// For linear textures, gob block sizes are ignored.
// For block linear textures, the stride is ignored.
if (rhs.IsLinear)
{
return lhs.Stride == rhs.Stride;
}
else
{
return lhs.GobBlocksInY == rhs.GobBlocksInY &&
lhs.GobBlocksInZ == rhs.GobBlocksInZ;
}
}
/// <summary>
/// Obtain the minimum compatibility level of two provided view compatibility results.
/// </summary>
/// <param name="first">The first compatibility level</param>
/// <param name="second">The second compatibility level</param>
/// <returns>The minimum compatibility level of two provided view compatibility results</returns>
public static TextureViewCompatibility PropagateViewCompatibility(TextureViewCompatibility first, TextureViewCompatibility second)
{
if (first == TextureViewCompatibility.Incompatible || second == TextureViewCompatibility.Incompatible)
{
return TextureViewCompatibility.Incompatible;
}
else if (first == TextureViewCompatibility.LayoutIncompatible || second == TextureViewCompatibility.LayoutIncompatible)
{
return TextureViewCompatibility.LayoutIncompatible;
}
else if (first == TextureViewCompatibility.CopyOnly || second == TextureViewCompatibility.CopyOnly)
{
return TextureViewCompatibility.CopyOnly;
}
else
{
return TextureViewCompatibility.Full;
}
}
/// <summary>
/// Checks if the sizes of two texture levels are copy compatible.
/// </summary>
/// <param name="lhs">Texture information of the texture view</param>
/// <param name="rhs">Texture information of the texture view to match against</param>
/// <param name="lhsLevel">Mipmap level of the texture view in relation to this texture</param>
/// <param name="rhsLevel">Mipmap level of the texture view in relation to the second texture</param>
/// <returns>True if both levels are view compatible</returns>
public static bool CopySizeMatches(TextureInfo lhs, TextureInfo rhs, int lhsLevel, int rhsLevel)
{
Size size = GetAlignedSize(lhs, lhsLevel);
Size otherSize = GetAlignedSize(rhs, rhsLevel);
if (size.Width == otherSize.Width && size.Height == otherSize.Height)
{
return true;
}
else if (lhs.IsLinear && rhs.IsLinear)
{
// Copy between linear textures with matching stride.
int stride = BitUtils.AlignUp(Math.Max(1, lhs.Stride >> lhsLevel), Constants.StrideAlignment);
return stride == rhs.Stride;
}
else
{
return false;
}
}
/// <summary>
/// Checks if the sizes of two given textures are view compatible.
/// </summary>
/// <param name="lhs">Texture information of the texture view</param>
/// <param name="rhs">Texture information of the texture view to match against</param>
/// <param name="level">Mipmap level of the texture view in relation to this texture</param>
/// <returns>The view compatibility level of the view sizes</returns>
public static TextureViewCompatibility ViewSizeMatches(TextureInfo lhs, TextureInfo rhs, int level)
{
Size size = GetAlignedSize(lhs, level);
Size otherSize = GetAlignedSize(rhs);
TextureViewCompatibility result = TextureViewCompatibility.Full;
// For copies, we can copy a subset of the 3D texture slices,
// so the depth may be different in this case.
if (rhs.Target == Target.Texture3D && size.Depth != otherSize.Depth)
{
result = TextureViewCompatibility.CopyOnly;
}
if (size.Width == otherSize.Width && size.Height == otherSize.Height)
{
if (level > 0 && result == TextureViewCompatibility.Full)
{
// A resize should not change the aligned size of the largest mip.
// If it would, then create a copy dependency rather than a full view.
Size mip0SizeLhs = GetAlignedSize(lhs);
Size mip0SizeRhs = GetLargestAlignedSize(rhs, level);
if (mip0SizeLhs.Width != mip0SizeRhs.Width || mip0SizeLhs.Height != mip0SizeRhs.Height)
{
result = TextureViewCompatibility.CopyOnly;
}
}
return result;
}
else if (lhs.IsLinear && rhs.IsLinear)
{
// Copy between linear textures with matching stride.
int stride = BitUtils.AlignUp(Math.Max(1, lhs.Stride >> level), Constants.StrideAlignment);
return stride == rhs.Stride ? TextureViewCompatibility.CopyOnly : TextureViewCompatibility.LayoutIncompatible;
}
else
{
return TextureViewCompatibility.LayoutIncompatible;
}
}
/// <summary>
/// Checks if the potential child texture fits within the level and layer bounds of the parent.
/// </summary>
/// <param name="parent">Texture information for the parent</param>
/// <param name="child">Texture information for the child</param>
/// <param name="layer">Base layer of the child texture</param>
/// <param name="level">Base level of the child texture</param>
/// <returns>Full compatiblity if the child's layer and level count fit within the parent, incompatible otherwise</returns>
public static TextureViewCompatibility ViewSubImagesInBounds(TextureInfo parent, TextureInfo child, int layer, int level)
{
if (level + child.Levels <= parent.Levels &&
layer + child.GetSlices() <= parent.GetSlices())
{
return TextureViewCompatibility.Full;
}
else
{
return TextureViewCompatibility.LayoutIncompatible;
}
}
/// <summary>
/// Checks if the texture sizes of the supplied texture informations match.
/// </summary>
/// <param name="lhs">Texture information to compare</param>
/// <param name="rhs">Texture information to compare with</param>
/// <returns>True if the size matches, false otherwise</returns>
public static bool SizeMatches(TextureInfo lhs, TextureInfo rhs)
{
return SizeMatches(lhs, rhs, alignSizes: false);
}
/// <summary>
/// Checks if the texture sizes of the supplied texture informations match the given level
/// </summary>
/// <param name="lhs">Texture information to compare</param>
/// <param name="rhs">Texture information to compare with</param>
/// <param name="level">Mipmap level of this texture to compare with</param>
/// <returns>True if the size matches with the level, false otherwise</returns>
public static bool SizeMatches(TextureInfo lhs, TextureInfo rhs, int level)
{
return Math.Max(1, lhs.Width >> level) == rhs.Width &&
Math.Max(1, lhs.Height >> level) == rhs.Height &&
Math.Max(1, lhs.GetDepth() >> level) == rhs.GetDepth();
}
/// <summary>
/// Checks if the texture sizes of the supplied texture informations match.
/// </summary>
/// <param name="lhs">Texture information to compare</param>
/// <param name="rhs">Texture information to compare with</param>
/// <param name="alignSizes">True to align the sizes according to the texture layout for comparison</param>
/// <param name="lhsLevel">Mip level of the lhs texture. Aligned sizes are compared for the largest mip</param>
/// <returns>True if the sizes matches, false otherwise</returns>
public static bool SizeMatches(TextureInfo lhs, TextureInfo rhs, bool alignSizes, int lhsLevel = 0)
{
if (lhs.GetLayers() != rhs.GetLayers())
{
return false;
}
bool isTextureBuffer = lhs.Target == Target.TextureBuffer || rhs.Target == Target.TextureBuffer;
if (alignSizes && !isTextureBuffer)
{
Size size0 = GetLargestAlignedSize(lhs, lhsLevel);
Size size1 = GetLargestAlignedSize(rhs, lhsLevel);
return size0.Width == size1.Width &&
size0.Height == size1.Height &&
size0.Depth == size1.Depth;
}
else
{
return lhs.Width == rhs.Width &&
lhs.Height == rhs.Height &&
lhs.GetDepth() == rhs.GetDepth();
}
}
/// <summary>
/// Gets the aligned sizes for the given dimensions, using the specified texture information.
/// The alignment depends on the texture layout and format bytes per pixel.
/// </summary>
/// <param name="info">Texture information to calculate the aligned size from</param>
/// <param name="width">The width to be aligned</param>
/// <param name="height">The height to be aligned</param>
/// <param name="depth">The depth to be aligned</param>
/// <returns>The aligned texture size</returns>
private static Size GetAlignedSize(TextureInfo info, int width, int height, int depth)
{
if (info.IsLinear)
{
return SizeCalculator.GetLinearAlignedSize(
width,
height,
info.FormatInfo.BlockWidth,
info.FormatInfo.BlockHeight,
info.FormatInfo.BytesPerPixel);
}
else
{
return SizeCalculator.GetBlockLinearAlignedSize(
width,
height,
depth,
info.FormatInfo.BlockWidth,
info.FormatInfo.BlockHeight,
info.FormatInfo.BytesPerPixel,
info.GobBlocksInY,
info.GobBlocksInZ,
info.GobBlocksInTileX);
}
}
/// <summary>
/// Gets the aligned sizes of the specified texture information, shifted to the largest mip from a given level.
/// The alignment depends on the texture layout and format bytes per pixel.
/// </summary>
/// <param name="info">Texture information to calculate the aligned size from</param>
/// <param name="level">Mipmap level for texture views. Shifts the aligned size to represent the largest mip level</param>
/// <returns>The aligned texture size of the largest mip level</returns>
public static Size GetLargestAlignedSize(TextureInfo info, int level)
{
int width = info.Width << level;
int height = info.Height << level;
int depth = info.GetDepth() << level;
return GetAlignedSize(info, width, height, depth);
}
/// <summary>
/// Gets the aligned sizes of the specified texture information.
/// The alignment depends on the texture layout and format bytes per pixel.
/// </summary>
/// <param name="info">Texture information to calculate the aligned size from</param>
/// <param name="level">Mipmap level for texture views</param>
/// <returns>The aligned texture size</returns>
public static Size GetAlignedSize(TextureInfo info, int level = 0)
{
int width = Math.Max(1, info.Width >> level);
int height = Math.Max(1, info.Height >> level);
int depth = Math.Max(1, info.GetDepth() >> level);
return GetAlignedSize(info, width, height, depth);
}
/// <summary>
/// Check if it's possible to create a view with the layout of the second texture information from the first.
/// The layout information is composed of the Stride for linear textures, or GOB block size
/// for block linear textures.
/// </summary>
/// <param name="lhs">Texture information of the texture view</param>
/// <param name="rhs">Texture information of the texture view to compare against</param>
/// <param name="level">Start level of the texture view, in relation with the first texture</param>
/// <returns>True if the layout is compatible, false otherwise</returns>
public static bool ViewLayoutCompatible(TextureInfo lhs, TextureInfo rhs, int level)
{
if (lhs.IsLinear != rhs.IsLinear)
{
return false;
}
// For linear textures, gob block sizes are ignored.
// For block linear textures, the stride is ignored.
if (rhs.IsLinear)
{
int stride = Math.Max(1, lhs.Stride >> level);
stride = BitUtils.AlignUp(stride, Constants.StrideAlignment);
return stride == rhs.Stride;
}
else
{
int height = Math.Max(1, lhs.Height >> level);
int depth = Math.Max(1, lhs.GetDepth() >> level);
(int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
height,
depth,
lhs.FormatInfo.BlockHeight,
lhs.GobBlocksInY,
lhs.GobBlocksInZ);
return gobBlocksInY == rhs.GobBlocksInY &&
gobBlocksInZ == rhs.GobBlocksInZ;
}
}
/// <summary>
/// Check if it's possible to create a view with the layout of the second texture information from the first.
/// The layout information is composed of the Stride for linear textures, or GOB block size
/// for block linear textures.
/// </summary>
/// <param name="lhs">Texture information of the texture view</param>
/// <param name="rhs">Texture information of the texture view to compare against</param>
/// <param name="lhsLevel">Start level of the texture view, in relation with the first texture</param>
/// <param name="rhsLevel">Start level of the texture view, in relation with the second texture</param>
/// <returns>True if the layout is compatible, false otherwise</returns>
public static bool ViewLayoutCompatible(TextureInfo lhs, TextureInfo rhs, int lhsLevel, int rhsLevel)
{
if (lhs.IsLinear != rhs.IsLinear)
{
return false;
}
// For linear textures, gob block sizes are ignored.
// For block linear textures, the stride is ignored.
if (rhs.IsLinear)
{
int lhsStride = Math.Max(1, lhs.Stride >> lhsLevel);
lhsStride = BitUtils.AlignUp(lhsStride, Constants.StrideAlignment);
int rhsStride = Math.Max(1, rhs.Stride >> rhsLevel);
rhsStride = BitUtils.AlignUp(rhsStride, Constants.StrideAlignment);
return lhsStride == rhsStride;
}
else
{
int lhsHeight = Math.Max(1, lhs.Height >> lhsLevel);
int lhsDepth = Math.Max(1, lhs.GetDepth() >> lhsLevel);
(int lhsGobBlocksInY, int lhsGobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
lhsHeight,
lhsDepth,
lhs.FormatInfo.BlockHeight,
lhs.GobBlocksInY,
lhs.GobBlocksInZ);
int rhsHeight = Math.Max(1, rhs.Height >> rhsLevel);
int rhsDepth = Math.Max(1, rhs.GetDepth() >> rhsLevel);
(int rhsGobBlocksInY, int rhsGobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
rhsHeight,
rhsDepth,
rhs.FormatInfo.BlockHeight,
rhs.GobBlocksInY,
rhs.GobBlocksInZ);
return lhsGobBlocksInY == rhsGobBlocksInY &&
lhsGobBlocksInZ == rhsGobBlocksInZ;
}
}
/// <summary>
/// Checks if the view format of the first texture format is compatible with the format of the second.
/// In general, the formats are considered compatible if the bytes per pixel values are equal,
/// but there are more complex rules for some formats, like compressed or depth-stencil formats.
/// This follows the host API copy compatibility rules.
/// </summary>
/// <param name="lhs">Texture information of the texture view</param>
/// <param name="rhs">Texture information of the texture view</param>
/// <param name="caps">Host GPU capabilities</param>
/// <returns>The view compatibility level of the texture formats</returns>
public static TextureViewCompatibility ViewFormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps)
{
if (FormatCompatible(lhs, rhs, caps))
{
if (lhs.FormatInfo.IsCompressed != rhs.FormatInfo.IsCompressed)
{
return TextureViewCompatibility.CopyOnly;
}
else
{
return TextureViewCompatibility.Full;
}
}
return TextureViewCompatibility.Incompatible;
}
/// <summary>
/// Check if the target of the first texture view information is compatible with the target of the second texture view information.
/// This follows the host API target compatibility rules.
/// </summary>
/// <param name="lhs">Texture information of the texture view</param
/// <param name="rhs">Texture information of the texture view</param>
/// <param name="caps">Host GPU capabilities</param>
/// <returns>True if the targets are compatible, false otherwise</returns>
public static TextureViewCompatibility ViewTargetCompatible(TextureInfo lhs, TextureInfo rhs, ref Capabilities caps)
{
bool result = false;
switch (lhs.Target)
{
case Target.Texture1D:
case Target.Texture1DArray:
result = rhs.Target == Target.Texture1D ||
rhs.Target == Target.Texture1DArray;
break;
case Target.Texture2D:
result = rhs.Target == Target.Texture2D ||
rhs.Target == Target.Texture2DArray;
break;
case Target.Texture2DArray:
result = rhs.Target == Target.Texture2D ||
rhs.Target == Target.Texture2DArray;
if (rhs.Target == Target.Cubemap || rhs.Target == Target.CubemapArray)
{
return caps.SupportsCubemapView ? TextureViewCompatibility.Full : TextureViewCompatibility.CopyOnly;
}
break;
case Target.Cubemap:
case Target.CubemapArray:
result = rhs.Target == Target.Cubemap ||
rhs.Target == Target.CubemapArray;
if (rhs.Target == Target.Texture2D || rhs.Target == Target.Texture2DArray)
{
return caps.SupportsCubemapView ? TextureViewCompatibility.Full : TextureViewCompatibility.CopyOnly;
}
break;
case Target.Texture2DMultisample:
case Target.Texture2DMultisampleArray:
// We don't support copy between multisample and non-multisample depth-stencil textures
// because there's no way to emulate that since most GPUs don't support writing a
// custom stencil value into the texture, among several other API limitations.
if ((rhs.Target == Target.Texture2D || rhs.Target == Target.Texture2DArray) &&
!rhs.FormatInfo.Format.IsDepthOrStencil())
{
return TextureViewCompatibility.CopyOnly;
}
result = rhs.Target == Target.Texture2DMultisample ||
rhs.Target == Target.Texture2DMultisampleArray;
break;
case Target.Texture3D:
if (rhs.Target == Target.Texture2D)
{
return TextureViewCompatibility.CopyOnly;
}
result = rhs.Target == Target.Texture3D;
break;
}
return result ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
}
/// <summary>
/// Checks if a swizzle component in two textures functionally match, taking into account if the components are defined.
/// </summary>
/// <param name="lhs">Texture information to compare</param>
/// <param name="rhs">Texture information to compare with</param>
/// <param name="swizzleLhs">Swizzle component for the first texture</param>
/// <param name="swizzleRhs">Swizzle component for the second texture</param>
/// <param name="component">Component index, starting at 0 for red</param>
/// <returns>True if the swizzle components functionally match, false othersize</returns>
private static bool SwizzleComponentMatches(TextureInfo lhs, TextureInfo rhs, SwizzleComponent swizzleLhs, SwizzleComponent swizzleRhs, int component)
{
int lhsComponents = lhs.FormatInfo.Components;
int rhsComponents = rhs.FormatInfo.Components;
if (lhsComponents == 4 && rhsComponents == 4)
{
return swizzleLhs == swizzleRhs;
}
// Swizzles after the number of components a format defines are "undefined".
// We allow these to not be equal under certain circumstances.
// This can only happen when there are less than 4 components in a format.
// It tends to happen when float depth textures are sampled.
bool lhsDefined = (swizzleLhs - SwizzleComponent.Red) < lhsComponents;
bool rhsDefined = (swizzleRhs - SwizzleComponent.Red) < rhsComponents;
if (lhsDefined == rhsDefined)
{
// If both are undefined, return true. Otherwise just check if they're equal.
return lhsDefined ? swizzleLhs == swizzleRhs : true;
}
else
{
SwizzleComponent defined = lhsDefined ? swizzleLhs : swizzleRhs;
SwizzleComponent undefined = lhsDefined ? swizzleRhs : swizzleLhs;
// Undefined swizzle can be matched by a forced value (0, 1), exact equality, or expected value.
// For example, R___ matches R001, RGBA but not RBGA.
return defined == undefined || defined < SwizzleComponent.Red || defined == SwizzleComponent.Red + component;
}
}
/// <summary>
/// Checks if the texture shader sampling parameters of two texture informations match.
/// </summary>
/// <param name="lhs">Texture information to compare</param>
/// <param name="rhs">Texture information to compare with</param>
/// <returns>True if the texture shader sampling parameters matches, false otherwise</returns>
public static bool SamplerParamsMatches(TextureInfo lhs, TextureInfo rhs)
{
return lhs.DepthStencilMode == rhs.DepthStencilMode &&
SwizzleComponentMatches(lhs, rhs, lhs.SwizzleR, rhs.SwizzleR, 0) &&
SwizzleComponentMatches(lhs, rhs, lhs.SwizzleG, rhs.SwizzleG, 1) &&
SwizzleComponentMatches(lhs, rhs, lhs.SwizzleB, rhs.SwizzleB, 2) &&
SwizzleComponentMatches(lhs, rhs, lhs.SwizzleA, rhs.SwizzleA, 3);
}
/// <summary>
/// Check if the texture target and samples count (for multisampled textures) matches.
/// </summary>
/// <param name="first">Texture information to compare with</param>
/// <param name="rhs">Texture information to compare with</param>
/// <returns>True if the texture target and samples count matches, false otherwise</returns>
public static bool TargetAndSamplesCompatible(TextureInfo lhs, TextureInfo rhs)
{
return lhs.Target == rhs.Target &&
lhs.SamplesInX == rhs.SamplesInX &&
lhs.SamplesInY == rhs.SamplesInY;
}
/// <summary>
/// Gets the texture format class, for compressed textures, or Unclassified otherwise.
/// </summary>
/// <param name="format">The format</param>
/// <returns>Format class</returns>
private static FormatClass GetFormatClass(Format format)
{
switch (format)
{
case Format.Bc1RgbaSrgb:
case Format.Bc1RgbaUnorm:
return FormatClass.Bc1Rgba;
case Format.Bc2Srgb:
case Format.Bc2Unorm:
return FormatClass.Bc2;
case Format.Bc3Srgb:
case Format.Bc3Unorm:
return FormatClass.Bc3;
case Format.Bc4Snorm:
case Format.Bc4Unorm:
return FormatClass.Bc4;
case Format.Bc5Snorm:
case Format.Bc5Unorm:
return FormatClass.Bc5;
case Format.Bc6HSfloat:
case Format.Bc6HUfloat:
return FormatClass.Bc6;
case Format.Bc7Srgb:
case Format.Bc7Unorm:
return FormatClass.Bc7;
case Format.Etc2RgbSrgb:
case Format.Etc2RgbUnorm:
return FormatClass.Etc2Rgb;
case Format.Etc2RgbaSrgb:
case Format.Etc2RgbaUnorm:
return FormatClass.Etc2Rgba;
case Format.Astc4x4Srgb:
case Format.Astc4x4Unorm:
return FormatClass.Astc4x4;
case Format.Astc5x4Srgb:
case Format.Astc5x4Unorm:
return FormatClass.Astc5x4;
case Format.Astc5x5Srgb:
case Format.Astc5x5Unorm:
return FormatClass.Astc5x5;
case Format.Astc6x5Srgb:
case Format.Astc6x5Unorm:
return FormatClass.Astc6x5;
case Format.Astc6x6Srgb:
case Format.Astc6x6Unorm:
return FormatClass.Astc6x6;
case Format.Astc8x5Srgb:
case Format.Astc8x5Unorm:
return FormatClass.Astc8x5;
case Format.Astc8x6Srgb:
case Format.Astc8x6Unorm:
return FormatClass.Astc8x6;
case Format.Astc8x8Srgb:
case Format.Astc8x8Unorm:
return FormatClass.Astc8x8;
case Format.Astc10x5Srgb:
case Format.Astc10x5Unorm:
return FormatClass.Astc10x5;
case Format.Astc10x6Srgb:
case Format.Astc10x6Unorm:
return FormatClass.Astc10x6;
case Format.Astc10x8Srgb:
case Format.Astc10x8Unorm:
return FormatClass.Astc10x8;
case Format.Astc10x10Srgb:
case Format.Astc10x10Unorm:
return FormatClass.Astc10x10;
case Format.Astc12x10Srgb:
case Format.Astc12x10Unorm:
return FormatClass.Astc12x10;
case Format.Astc12x12Srgb:
case Format.Astc12x12Unorm:
return FormatClass.Astc12x12;
}
return FormatClass.Unclassified;
}
}
}