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CodeGen
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Fix shader buffer write flag on atomic instructions (#2261)
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2021-05-01 20:46:21 +02:00 |
Decoders
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Implement shader HelperThreadNV (#2163)
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2021-04-02 21:50:35 +11:00 |
Instructions
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Only enable clip distance if written to on shader (#2217)
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2021-04-20 12:33:54 +02:00 |
IntermediateRepresentation
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Use multiple dest operands for shader call instructions (#1975)
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2021-02-01 11:13:38 +11:00 |
StructuredIr
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Only enable clip distance if written to on shader (#2217)
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2021-04-20 12:33:54 +02:00 |
Translation
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Only enable clip distance if written to on shader (#2217)
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2021-04-20 12:33:54 +02:00 |
BufferDescriptor.cs
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Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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2021-01-17 17:08:06 -03:00 |
BufferUsageFlags.cs
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Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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2021-01-17 17:08:06 -03:00 |
IGpuAccessor.cs
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Implement Force Early Z Register (#1755)
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2020-12-02 00:13:27 +01:00 |
InputTopology.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
OutputTopology.cs
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Support texture rectangle targets (non-normalized coords)
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2020-01-09 02:13:00 +01:00 |
Ryujinx.Graphics.Shader.csproj
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Add support for shader atomic min/max (S32) (#1948)
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2021-01-26 17:38:33 +11:00 |
SamplerType.cs
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Avoid sampler conflicts on bindless samplers with the same name (#1642)
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2020-10-28 21:20:43 +01:00 |
ShaderProgram.cs
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Simplify handling of shader vertex A (#1999)
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2021-02-08 10:42:17 +11:00 |
ShaderProgramInfo.cs
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Only enable clip distance if written to on shader (#2217)
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2021-04-20 12:33:54 +02:00 |
ShaderStage.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
TextureDescriptor.cs
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Salieri: shader cache (#1701)
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2020-11-13 00:15:34 +01:00 |
TextureFormat.cs
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Implement SULD shader instruction (#1117)
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2020-04-22 09:35:28 +10:00 |
TextureUsageFlags.cs
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Improve Buffer Textures and flush Image Stores (#2088)
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2021-03-08 18:43:39 -03:00 |