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* First working vibration implementation * Fix Infinite Rumble in SDL2Mouse * Stop ignoring one vibValues every 2 * Remove RumbleInfinity as suggested * Reworked all the vibration handle / calculation * Revert HidVibrationDevicePosition changes * Add UI to enable and tune rumble * Remove some stub logs * Add PlayerIndex in rumble debug log * Fix all requested changes * Implements hid::GetVibrationDeviceInfo * Better implements HidVibrationValue.Equals/GetHashCode * Added requested changes from code review * Last fixes from review * Update configuration file version for rebase |
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.. | ||
Controller | ||
Keyboard | ||
ControllerType.cs | ||
GenericInputConfigurationCommon.cs | ||
InputBackendType.cs | ||
InputConfig.cs | ||
JsonInputConfigConverter.cs | ||
Key.cs | ||
KeyboardHotkeys.cs | ||
LeftJoyconCommonConfig.cs | ||
PlayerIndex.cs | ||
RightJoyconCommonConfig.cs |