380b95bc59
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
33 lines
1 KiB
C#
33 lines
1 KiB
C#
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// Possible states for the software keyboard when running in inline mode.
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/// </summary>
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enum InlineKeyboardState : uint
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{
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/// <summary>
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/// The software keyboard has just been created or finalized and is uninitialized.
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/// </summary>
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Uninitialized = 0x0,
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/// <summary>
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/// The software keyboard is initialized, but it is not visible and not processing input.
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/// </summary>
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Initialized = 0x1,
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/// <summary>
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/// The software keyboard is transitioning to a visible state.
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/// </summary>
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Appearing = 0x2,
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/// <summary>
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/// The software keyboard is visible and receiving processing input.
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/// </summary>
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Shown = 0x3,
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/// <summary>
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/// software keyboard is transitioning to a hidden state because the user pressed either OK or Cancel.
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/// </summary>
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Disappearing = 0x4
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}
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}
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