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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
32 lines
855 B
C#
32 lines
855 B
C#
using ARMeilleure.State;
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namespace ARMeilleure.Decoders
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{
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class OpCodeCcmp : OpCodeAlu, IOpCodeCond
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{
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public int Nzcv { get; }
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protected int RmImm;
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public Condition Cond { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeCcmp(inst, address, opCode);
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public OpCodeCcmp(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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int o3 = (opCode >> 4) & 1;
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if (o3 != 0)
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{
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Instruction = InstDescriptor.Undefined;
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return;
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}
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Nzcv = (opCode >> 0) & 0xf;
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Cond = (Condition)((opCode >> 12) & 0xf);
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RmImm = (opCode >> 16) & 0x1f;
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Rd = RegisterAlias.Zr;
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}
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}
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} |