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https://github.com/Ryujinx/Ryujinx.git
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4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
63 lines
No EOL
1.5 KiB
C#
63 lines
No EOL
1.5 KiB
C#
using LibHac.Account;
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using System;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Account.Acc
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{
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[StructLayout(LayoutKind.Sequential)]
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public readonly record struct UserId
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{
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public readonly long High;
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public readonly long Low;
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public bool IsNull => (Low | High) == 0;
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public static UserId Null => new UserId(0, 0);
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public UserId(long low, long high)
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{
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Low = low;
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High = high;
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}
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public UserId(byte[] bytes)
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{
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High = BitConverter.ToInt64(bytes, 0);
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Low = BitConverter.ToInt64(bytes, 8);
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}
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public UserId(string hex)
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{
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if (hex == null || hex.Length != 32 || !hex.All("0123456789abcdefABCDEF".Contains))
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{
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throw new ArgumentException("Invalid Hex value!", nameof(hex));
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}
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Low = Convert.ToInt64(hex.Substring(16), 16);
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High = Convert.ToInt64(hex.Substring(0, 16), 16);
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}
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public void Write(BinaryWriter binaryWriter)
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{
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binaryWriter.Write(High);
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binaryWriter.Write(Low);
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}
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public override string ToString()
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{
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return High.ToString("x16") + Low.ToString("x16");
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}
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public Uid ToLibHacUid()
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{
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return new Uid((ulong)High, (ulong)Low);
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}
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public UInt128 ToUInt128()
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{
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return new UInt128((ulong)High, (ulong)Low);
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}
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}
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} |