Ryujinx/Ryujinx.HLE/HOS/Services/Account/Acc/Types/UserId.cs
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00

63 lines
No EOL
1.5 KiB
C#

using LibHac.Account;
using System;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Account.Acc
{
[StructLayout(LayoutKind.Sequential)]
public readonly record struct UserId
{
public readonly long High;
public readonly long Low;
public bool IsNull => (Low | High) == 0;
public static UserId Null => new UserId(0, 0);
public UserId(long low, long high)
{
Low = low;
High = high;
}
public UserId(byte[] bytes)
{
High = BitConverter.ToInt64(bytes, 0);
Low = BitConverter.ToInt64(bytes, 8);
}
public UserId(string hex)
{
if (hex == null || hex.Length != 32 || !hex.All("0123456789abcdefABCDEF".Contains))
{
throw new ArgumentException("Invalid Hex value!", nameof(hex));
}
Low = Convert.ToInt64(hex.Substring(16), 16);
High = Convert.ToInt64(hex.Substring(0, 16), 16);
}
public void Write(BinaryWriter binaryWriter)
{
binaryWriter.Write(High);
binaryWriter.Write(Low);
}
public override string ToString()
{
return High.ToString("x16") + Low.ToString("x16");
}
public Uid ToLibHacUid()
{
return new Uid((ulong)High, (ulong)Low);
}
public UInt128 ToUInt128()
{
return new UInt128((ulong)High, (ulong)Low);
}
}
}