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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
12 lines
388 B
C#
12 lines
388 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCode32MemImm : OpCode32Mem
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{
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32MemImm(inst, address, opCode);
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public OpCode32MemImm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Immediate = opCode & 0xfff;
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}
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}
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} |