6bfe4715f0
* Initial conditional rendering support * Properly reset state * Support conditional modes and skeleton a counter cache for future host conditional rendering * Address PR feedback
82 lines
3.1 KiB
C#
82 lines
3.1 KiB
C#
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Graphics.Gpu.State;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Engine
|
|
{
|
|
partial class Methods
|
|
{
|
|
/// <summary>
|
|
/// Checks if draws and clears should be performed, according
|
|
/// to currently set conditional rendering conditions.
|
|
/// </summary>
|
|
/// <param name="state">GPU state</param>
|
|
/// <returns>True if rendering is enabled, false otherwise</returns>
|
|
private bool GetRenderEnable(GpuState state)
|
|
{
|
|
ConditionState condState = state.Get<ConditionState>(MethodOffset.ConditionState);
|
|
|
|
switch (condState.Condition)
|
|
{
|
|
case Condition.Always:
|
|
return true;
|
|
case Condition.Never:
|
|
return false;
|
|
case Condition.ResultNonZero:
|
|
return CounterNonZero(condState.Address.Pack());
|
|
case Condition.Equal:
|
|
return CounterCompare(condState.Address.Pack(), true);
|
|
case Condition.NotEqual:
|
|
return CounterCompare(condState.Address.Pack(), false);
|
|
}
|
|
|
|
Logger.PrintWarning(LogClass.Gpu, $"Invalid conditional render condition \"{condState.Condition}\".");
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the counter value at a given GPU memory address is non-zero.
|
|
/// </summary>
|
|
/// <param name="gpuVa">GPU virtual address of the counter value</param>
|
|
/// <returns>True if the value is not zero, false otherwise</returns>
|
|
private bool CounterNonZero(ulong gpuVa)
|
|
{
|
|
if (!FindAndFlush(gpuVa))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return _context.MemoryAccessor.ReadUInt64(gpuVa) != 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the counter at a given GPU memory address passes a specified equality comparison.
|
|
/// </summary>
|
|
/// <param name="gpuVa">GPU virtual address</param>
|
|
/// <param name="isEqual">True to check if the values are equal, false to check if they are not equal</param>
|
|
/// <returns>True if the condition is met, false otherwise</returns>
|
|
private bool CounterCompare(ulong gpuVa, bool isEqual)
|
|
{
|
|
if (!FindAndFlush(gpuVa) && !FindAndFlush(gpuVa + 16))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
ulong x = _context.MemoryAccessor.ReadUInt64(gpuVa);
|
|
ulong y = _context.MemoryAccessor.ReadUInt64(gpuVa + 16);
|
|
|
|
return isEqual ? x == y : x != y;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to find a counter that is supposed to be written at the specified address,
|
|
/// flushing if necessary.
|
|
/// </summary>
|
|
/// <param name="gpuVa">GPU virtual address where the counter is supposed to be written</param>
|
|
/// <returns>True if a counter value is found at the specified address, false otherwise</returns>
|
|
private bool FindAndFlush(ulong gpuVa)
|
|
{
|
|
return _counterCache.Contains(gpuVa);
|
|
}
|
|
}
|
|
}
|