Ryujinx/Ryujinx.HLE/HOS/Services/Lbl/ILblController.cs
Ac_K 313f8d2eb6
am/lbl/hid/pctl: Enabled VR Rendering (#1688)
* am/lbl/hid/pctl: Enabled VR Rendering

This PR enable VR rendering on games which support it through the Toy-Con VR Goggles.

Please remember Ryujinx currently don't support console SixAxis sensor and for now, in some games, the view can't be moved.

Everything is implemented accordingly to RE:
- am: ICommonStateGetter: SetVrModeEnabled, BeginVrModeEx, EndVrModeEx.
- lbl: ILblController: SetBrightnessReflectionDelayLevel, GetBrightnessReflectionDelayLevel, SetCurrentAmbientLightSensorMapping, GetCurrentAmbientLightSensorMapping, SetCurrentBrightnessSettingForVrMode, GetCurrentBrightnessSettingForVrMode, EnableVrMode, DisableVrMode, IsVrModeEnabled.
- pctl: IParentalControlService: ConfirmStereoVisionPermission, ConfirmStereoVisionRestrictionConfigurable, GetStereoVisionRestriction, SetStereoVisionRestriction, ResetConfirmedStereoVisionPermission, IsStereoVisionPermitted.
- hid: IHidServer: ResetSevenSixAxisSensorTimestamp is stubbed because we don't support console SixAxisSensor for now.

Maybe we could add a setting later to enable or disable VR. But I think it's fine to keep this always available since you have to enable it in games.

* Fix permission flag check

* Address gdkchan feedback
2020-11-15 22:30:20 +01:00

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2.8 KiB
C#

namespace Ryujinx.HLE.HOS.Services.Lbl
{
abstract class ILblController : IpcService
{
public ILblController(ServiceCtx context) { }
protected abstract void SetCurrentBrightnessSettingForVrMode(float currentBrightnessSettingForVrMode);
protected abstract float GetCurrentBrightnessSettingForVrMode();
internal abstract void EnableVrMode();
internal abstract void DisableVrMode();
protected abstract bool IsVrModeEnabled();
[Command(17)]
// SetBrightnessReflectionDelayLevel(float, float)
public ResultCode SetBrightnessReflectionDelayLevel(ServiceCtx context)
{
return ResultCode.Success;
}
[Command(18)]
// GetBrightnessReflectionDelayLevel(float) -> float
public ResultCode GetBrightnessReflectionDelayLevel(ServiceCtx context)
{
context.ResponseData.Write(0.0f);
return ResultCode.Success;
}
[Command(21)]
// SetCurrentAmbientLightSensorMapping(unknown<0xC>)
public ResultCode SetCurrentAmbientLightSensorMapping(ServiceCtx context)
{
return ResultCode.Success;
}
[Command(22)]
// GetCurrentAmbientLightSensorMapping() -> unknown<0xC>
public ResultCode GetCurrentAmbientLightSensorMapping(ServiceCtx context)
{
return ResultCode.Success;
}
[Command(24)] // 3.0.0+
// SetCurrentBrightnessSettingForVrMode(float)
public ResultCode SetCurrentBrightnessSettingForVrMode(ServiceCtx context)
{
float currentBrightnessSettingForVrMode = context.RequestData.ReadSingle();
SetCurrentBrightnessSettingForVrMode(currentBrightnessSettingForVrMode);
return ResultCode.Success;
}
[Command(25)] // 3.0.0+
// GetCurrentBrightnessSettingForVrMode() -> float
public ResultCode GetCurrentBrightnessSettingForVrMode(ServiceCtx context)
{
float currentBrightnessSettingForVrMode = GetCurrentBrightnessSettingForVrMode();
context.ResponseData.Write(currentBrightnessSettingForVrMode);
return ResultCode.Success;
}
[Command(26)] // 3.0.0+
// EnableVrMode()
public ResultCode EnableVrMode(ServiceCtx context)
{
EnableVrMode();
return ResultCode.Success;
}
[Command(27)] // 3.0.0+
// DisableVrMode()
public ResultCode DisableVrMode(ServiceCtx context)
{
DisableVrMode();
return ResultCode.Success;
}
[Command(28)] // 3.0.0+
// IsVrModeEnabled() -> bool
public ResultCode IsVrModeEnabled(ServiceCtx context)
{
context.ResponseData.Write(IsVrModeEnabled());
return ResultCode.Success;
}
}
}