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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
38 lines
1 KiB
C#
38 lines
1 KiB
C#
using System;
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namespace Ryujinx.Graphics.Vulkan
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{
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readonly struct BufferState : IDisposable
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{
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public static BufferState Null => new BufferState(null, 0, 0);
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private readonly int _offset;
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private readonly int _size;
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private readonly Auto<DisposableBuffer> _buffer;
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public BufferState(Auto<DisposableBuffer> buffer, int offset, int size)
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{
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_buffer = buffer;
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_offset = offset;
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_size = size;
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buffer?.IncrementReferenceCount();
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}
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public void BindTransformFeedbackBuffer(VulkanRenderer gd, CommandBufferScoped cbs, uint binding)
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{
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if (_buffer != null)
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{
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var buffer = _buffer.Get(cbs, _offset, _size).Value;
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gd.TransformFeedbackApi.CmdBindTransformFeedbackBuffers(cbs.CommandBuffer, binding, 1, buffer, (ulong)_offset, (ulong)_size);
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}
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}
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public void Dispose()
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{
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_buffer?.DecrementReferenceCount();
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}
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}
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}
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