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https://github.com/Ryujinx/Ryujinx.git
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* initial save path implementation * fix savedatatype offset, remove incomplete createsavedata implimentation * address nits * fix crash if npdm is not found * made saveinfo readonly, other stuff * remove context param from saveinfo contructor * fix style * remove whitespace
47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
using Ryujinx.HLE.HOS;
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using System.IO;
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using static Ryujinx.HLE.FileSystem.VirtualFileSystem;
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namespace Ryujinx.HLE.FileSystem
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{
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static class SaveHelper
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{
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public static string GetSavePath(SaveInfo SaveMetaData, ServiceCtx Context)
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{
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string BaseSavePath = NandPath;
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long CurrentTitleId = SaveMetaData.TitleId;
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switch (SaveMetaData.SaveSpaceId)
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{
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case SaveSpaceId.NandUser:
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BaseSavePath = UserNandPath;
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break;
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case SaveSpaceId.NandSystem:
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BaseSavePath = SystemNandPath;
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break;
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case SaveSpaceId.SdCard:
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BaseSavePath = Path.Combine(SdCardPath, "Nintendo");
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break;
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}
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BaseSavePath = Path.Combine(BaseSavePath, "save");
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if (SaveMetaData.TitleId == 0 && SaveMetaData.SaveDataType == SaveDataType.SaveData)
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{
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if (Context.Process.MetaData != null)
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{
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CurrentTitleId = Context.Process.MetaData.ACI0.TitleId;
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}
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}
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string SavePath = Path.Combine(BaseSavePath,
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SaveMetaData.SaveId.ToString("x16"),
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SaveMetaData.UserId.ToString(),
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SaveMetaData.SaveDataType == SaveDataType.SaveData ? CurrentTitleId.ToString("x16") : string.Empty);
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return SavePath;
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}
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}
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}
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