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* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using ChocolArm64.Memory;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel;
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using System.IO;
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namespace Ryujinx.HLE.HOS
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{
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class ServiceCtx
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{
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public Switch Device { get; private set; }
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public Process Process { get; private set; }
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public AMemory Memory { get; private set; }
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public KSession Session { get; private set; }
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public IpcMessage Request { get; private set; }
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public IpcMessage Response { get; private set; }
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public BinaryReader RequestData { get; private set; }
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public BinaryWriter ResponseData { get; private set; }
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public ServiceCtx(
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Switch Device,
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Process Process,
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AMemory Memory,
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KSession Session,
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IpcMessage Request,
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IpcMessage Response,
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BinaryReader RequestData,
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BinaryWriter ResponseData)
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{
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this.Device = Device;
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this.Process = Process;
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this.Memory = Memory;
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this.Session = Session;
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this.Request = Request;
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this.Response = Response;
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this.RequestData = RequestData;
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this.ResponseData = ResponseData;
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}
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}
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} |