d9d18439f6
* Use a new approach for shader BRX targets * Make shader cache actually work * Improve the shader pattern matching a bit * Extend LDC search to predecessor blocks, catches more cases * Nit * Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers * Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases)
563 lines
23 KiB
C#
563 lines
23 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
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using Ryujinx.Graphics.Shader;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Gpu.Shader.Cache
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{
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/// <summary>
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/// Helper to manipulate the disk shader cache.
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/// </summary>
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static class CacheHelper
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{
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/// <summary>
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/// Try to read the manifest header from a given file path.
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/// </summary>
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/// <param name="manifestPath">The path to the manifest file</param>
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/// <param name="header">The manifest header read</param>
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/// <returns>Return true if the manifest header was read</returns>
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public static bool TryReadManifestHeader(string manifestPath, out CacheManifestHeader header)
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{
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header = default;
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if (File.Exists(manifestPath))
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{
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Memory<byte> rawManifest = File.ReadAllBytes(manifestPath);
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if (MemoryMarshal.TryRead(rawManifest.Span, out header))
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{
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Try to read the manifest from a given file path.
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/// </summary>
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/// <param name="manifestPath">The path to the manifest file</param>
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/// <param name="graphicsApi">The graphics api used by the cache</param>
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/// <param name="hashType">The hash type of the cache</param>
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/// <param name="header">The manifest header read</param>
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/// <param name="entries">The entries read from the cache manifest</param>
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/// <returns>Return true if the manifest was read</returns>
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public static bool TryReadManifestFile(string manifestPath, CacheGraphicsApi graphicsApi, CacheHashType hashType, out CacheManifestHeader header, out HashSet<Hash128> entries)
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{
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header = default;
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entries = new HashSet<Hash128>();
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if (File.Exists(manifestPath))
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{
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Memory<byte> rawManifest = File.ReadAllBytes(manifestPath);
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if (MemoryMarshal.TryRead(rawManifest.Span, out header))
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{
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Memory<byte> hashTableRaw = rawManifest.Slice(Unsafe.SizeOf<CacheManifestHeader>());
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bool isValid = header.IsValid(graphicsApi, hashType, hashTableRaw.Span);
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if (isValid)
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{
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ReadOnlySpan<Hash128> hashTable = MemoryMarshal.Cast<byte, Hash128>(hashTableRaw.Span);
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foreach (Hash128 hash in hashTable)
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{
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entries.Add(hash);
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}
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}
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return isValid;
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}
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}
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return false;
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}
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/// <summary>
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/// Compute a cache manifest from runtime data.
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/// </summary>
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/// <param name="version">The version of the cache</param>
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/// <param name="graphicsApi">The graphics api used by the cache</param>
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/// <param name="hashType">The hash type of the cache</param>
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/// <param name="entries">The entries in the cache</param>
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/// <returns>The cache manifest from runtime data</returns>
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public static byte[] ComputeManifest(ulong version, CacheGraphicsApi graphicsApi, CacheHashType hashType, HashSet<Hash128> entries)
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{
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if (hashType != CacheHashType.XxHash128)
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{
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throw new NotImplementedException($"{hashType}");
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}
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CacheManifestHeader manifestHeader = new CacheManifestHeader(version, graphicsApi, hashType);
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byte[] data = new byte[Unsafe.SizeOf<CacheManifestHeader>() + entries.Count * Unsafe.SizeOf<Hash128>()];
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// CacheManifestHeader has the same size as a Hash128.
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Span<Hash128> dataSpan = MemoryMarshal.Cast<byte, Hash128>(data.AsSpan()).Slice(1);
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int i = 0;
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foreach (Hash128 hash in entries)
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{
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dataSpan[i++] = hash;
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}
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manifestHeader.UpdateChecksum(data.AsSpan().Slice(Unsafe.SizeOf<CacheManifestHeader>()));
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MemoryMarshal.Write(data, ref manifestHeader);
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return data;
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}
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/// <summary>
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/// Get the base directory of the shader cache for a given title id.
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/// </summary>
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/// <param name="titleId">The title id of the target application</param>
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/// <returns>The base directory of the shader cache for a given title id</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static string GetBaseCacheDirectory(string titleId) => Path.Combine(AppDataManager.GamesDirPath, titleId, "cache", "shader");
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/// <summary>
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/// Get the temp path to the cache data directory.
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/// </summary>
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/// <param name="cacheDirectory">The cache directory</param>
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/// <returns>The temp path to the cache data directory</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static string GetCacheTempDataPath(string cacheDirectory) => Path.Combine(cacheDirectory, "temp");
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/// <summary>
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/// The path to the cache archive file.
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/// </summary>
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/// <param name="cacheDirectory">The cache directory</param>
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/// <returns>The path to the cache archive file</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static string GetArchivePath(string cacheDirectory) => Path.Combine(cacheDirectory, "cache.zip");
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/// <summary>
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/// The path to the cache manifest file.
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/// </summary>
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/// <param name="cacheDirectory">The cache directory</param>
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/// <returns>The path to the cache manifest file</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static string GetManifestPath(string cacheDirectory) => Path.Combine(cacheDirectory, "cache.info");
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/// <summary>
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/// Create a new temp path to the given cached file via its hash.
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/// </summary>
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/// <param name="cacheDirectory">The cache directory</param>
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/// <param name="key">The hash of the cached data</param>
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/// <returns>New path to the given cached file</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static string GenCacheTempFilePath(string cacheDirectory, Hash128 key) => Path.Combine(GetCacheTempDataPath(cacheDirectory), key.ToString());
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/// <summary>
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/// Generate the path to the cache directory.
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/// </summary>
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/// <param name="baseCacheDirectory">The base of the cache directory</param>
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/// <param name="graphicsApi">The graphics api in use</param>
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/// <param name="shaderProvider">The name of the shader provider in use</param>
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/// <param name="cacheName">The name of the cache</param>
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/// <returns>The path to the cache directory</returns>
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public static string GenerateCachePath(string baseCacheDirectory, CacheGraphicsApi graphicsApi, string shaderProvider, string cacheName)
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{
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string graphicsApiName = graphicsApi switch
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{
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CacheGraphicsApi.OpenGL => "opengl",
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CacheGraphicsApi.OpenGLES => "opengles",
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CacheGraphicsApi.Vulkan => "vulkan",
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CacheGraphicsApi.DirectX => "directx",
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CacheGraphicsApi.Metal => "metal",
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CacheGraphicsApi.Guest => "guest",
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_ => throw new NotImplementedException(graphicsApi.ToString()),
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};
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return Path.Combine(baseCacheDirectory, graphicsApiName, shaderProvider, cacheName);
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}
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/// <summary>
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/// Read a cached file with the given hash that is present in the archive.
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/// </summary>
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/// <param name="archive">The archive in use</param>
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/// <param name="entry">The given hash</param>
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/// <returns>The cached file if present or null</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static byte[] ReadFromArchive(ZipArchive archive, Hash128 entry)
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{
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if (archive != null)
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{
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ZipArchiveEntry archiveEntry = archive.GetEntry($"{entry}");
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if (archiveEntry != null)
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{
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try
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{
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byte[] result = new byte[archiveEntry.Length];
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using (Stream archiveStream = archiveEntry.Open())
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{
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archiveStream.Read(result);
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return result;
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}
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}
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catch (Exception e)
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{
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Logger.Error?.Print(LogClass.Gpu, $"Cannot load cache file {entry} from archive");
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Logger.Error?.Print(LogClass.Gpu, e.ToString());
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}
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}
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}
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return null;
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}
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/// <summary>
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/// Read a cached file with the given hash that is not present in the archive.
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/// </summary>
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/// <param name="cacheDirectory">The cache directory</param>
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/// <param name="entry">The given hash</param>
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/// <returns>The cached file if present or null</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static byte[] ReadFromFile(string cacheDirectory, Hash128 entry)
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{
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string cacheTempFilePath = GenCacheTempFilePath(cacheDirectory, entry);
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try
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{
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return File.ReadAllBytes(cacheTempFilePath);
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}
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catch (Exception e)
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{
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Logger.Error?.Print(LogClass.Gpu, $"Cannot load cache file at {cacheTempFilePath}");
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Logger.Error?.Print(LogClass.Gpu, e.ToString());
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}
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return null;
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}
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/// <summary>
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/// Compute the guest program code for usage while dumping to disk or hash.
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/// </summary>
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/// <param name="cachedShaderEntries">The guest shader entries to use</param>
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/// <param name="tfd">The transform feedback descriptors</param>
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/// <param name="forHashCompute">Used to determine if the guest program code is generated for hashing</param>
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/// <returns>The guest program code for usage while dumping to disk or hash</returns>
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private static byte[] ComputeGuestProgramCode(ReadOnlySpan<GuestShaderCacheEntry> cachedShaderEntries, TransformFeedbackDescriptor[] tfd, bool forHashCompute = false)
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{
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using (MemoryStream stream = new MemoryStream())
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{
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BinaryWriter writer = new BinaryWriter(stream);
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foreach (GuestShaderCacheEntry cachedShaderEntry in cachedShaderEntries)
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{
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if (cachedShaderEntry != null)
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{
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// Code (and Code A if present)
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stream.Write(cachedShaderEntry.Code);
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if (forHashCompute)
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{
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// Guest GPU accessor header (only write this for hashes, already present in the header for dumps)
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writer.WriteStruct(cachedShaderEntry.Header.GpuAccessorHeader);
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}
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// Texture descriptors
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foreach (GuestTextureDescriptor textureDescriptor in cachedShaderEntry.TextureDescriptors.Values)
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{
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writer.WriteStruct(textureDescriptor);
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}
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}
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}
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// Transform feedback
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if (tfd != null)
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{
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foreach (TransformFeedbackDescriptor transform in tfd)
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{
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writer.WriteStruct(new GuestShaderCacheTransformFeedbackHeader(transform.BufferIndex, transform.Stride, transform.VaryingLocations.Length));
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writer.Write(transform.VaryingLocations);
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}
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}
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return stream.ToArray();
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}
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}
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/// <summary>
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/// Compute a guest hash from shader entries.
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/// </summary>
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/// <param name="cachedShaderEntries">The guest shader entries to use</param>
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/// <param name="tfd">The optional transform feedback descriptors</param>
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/// <returns>A guest hash from shader entries</returns>
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public static Hash128 ComputeGuestHashFromCache(ReadOnlySpan<GuestShaderCacheEntry> cachedShaderEntries, TransformFeedbackDescriptor[] tfd = null)
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{
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return XXHash128.ComputeHash(ComputeGuestProgramCode(cachedShaderEntries, tfd, true));
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}
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/// <summary>
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/// Read transform feedback descriptors from guest.
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/// </summary>
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/// <param name="data">The raw guest transform feedback descriptors</param>
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/// <param name="header">The guest shader program header</param>
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/// <returns>The transform feedback descriptors read from guest</returns>
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public static TransformFeedbackDescriptor[] ReadTransformFeedbackInformation(ref ReadOnlySpan<byte> data, GuestShaderCacheHeader header)
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{
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if (header.TransformFeedbackCount != 0)
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{
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TransformFeedbackDescriptor[] result = new TransformFeedbackDescriptor[header.TransformFeedbackCount];
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for (int i = 0; i < result.Length; i++)
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{
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GuestShaderCacheTransformFeedbackHeader feedbackHeader = MemoryMarshal.Read<GuestShaderCacheTransformFeedbackHeader>(data);
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result[i] = new TransformFeedbackDescriptor(feedbackHeader.BufferIndex, feedbackHeader.Stride, data.Slice(Unsafe.SizeOf<GuestShaderCacheTransformFeedbackHeader>(), feedbackHeader.VaryingLocationsLength).ToArray());
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data = data.Slice(Unsafe.SizeOf<GuestShaderCacheTransformFeedbackHeader>() + feedbackHeader.VaryingLocationsLength);
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}
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return result;
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}
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return null;
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}
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/// <summary>
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/// Builds gpu state flags using information from the given gpu accessor.
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/// </summary>
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/// <param name="gpuAccessor">The gpu accessor</param>
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/// <returns>The gpu state flags</returns>
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private static GuestGpuStateFlags GetGpuStateFlags(IGpuAccessor gpuAccessor)
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{
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GuestGpuStateFlags flags = 0;
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if (gpuAccessor.QueryEarlyZForce())
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{
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flags |= GuestGpuStateFlags.EarlyZForce;
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}
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return flags;
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}
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/// <summary>
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/// Create a new instance of <see cref="GuestGpuAccessorHeader"/> from an gpu accessor.
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/// </summary>
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/// <param name="gpuAccessor">The gpu accessor</param>
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/// <returns>A new instance of <see cref="GuestGpuAccessorHeader"/></returns>
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public static GuestGpuAccessorHeader CreateGuestGpuAccessorCache(IGpuAccessor gpuAccessor)
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{
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return new GuestGpuAccessorHeader
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{
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ComputeLocalSizeX = gpuAccessor.QueryComputeLocalSizeX(),
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ComputeLocalSizeY = gpuAccessor.QueryComputeLocalSizeY(),
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ComputeLocalSizeZ = gpuAccessor.QueryComputeLocalSizeZ(),
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ComputeLocalMemorySize = gpuAccessor.QueryComputeLocalMemorySize(),
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ComputeSharedMemorySize = gpuAccessor.QueryComputeSharedMemorySize(),
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PrimitiveTopology = gpuAccessor.QueryPrimitiveTopology(),
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StateFlags = GetGpuStateFlags(gpuAccessor)
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};
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}
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/// <summary>
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/// Create guest shader cache entries from the runtime contexts.
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/// </summary>
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/// <param name="channel">The GPU channel in use</param>
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/// <param name="shaderContexts">The runtime contexts</param>
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/// <returns>Guest shader cahe entries from the runtime contexts</returns>
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public static GuestShaderCacheEntry[] CreateShaderCacheEntries(GpuChannel channel, ReadOnlySpan<TranslatorContext> shaderContexts)
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{
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MemoryManager memoryManager = channel.MemoryManager;
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int startIndex = shaderContexts.Length > 1 ? 1 : 0;
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GuestShaderCacheEntry[] entries = new GuestShaderCacheEntry[shaderContexts.Length - startIndex];
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for (int i = startIndex; i < shaderContexts.Length; i++)
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{
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TranslatorContext context = shaderContexts[i];
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if (context == null)
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{
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continue;
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}
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GpuAccessor gpuAccessor = context.GpuAccessor as GpuAccessor;
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ulong cb1DataAddress;
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int cb1DataSize = gpuAccessor?.Cb1DataSize ?? 0;
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if (context.Stage == ShaderStage.Compute)
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{
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cb1DataAddress = channel.BufferManager.GetComputeUniformBufferAddress(1);
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}
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else
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{
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int stageIndex = context.Stage switch
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{
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ShaderStage.TessellationControl => 1,
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ShaderStage.TessellationEvaluation => 2,
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ShaderStage.Geometry => 3,
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ShaderStage.Fragment => 4,
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_ => 0
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};
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cb1DataAddress = channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, 1);
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}
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int size = context.Size;
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TranslatorContext translatorContext2 = i == 1 ? shaderContexts[0] : null;
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int sizeA = translatorContext2 != null ? translatorContext2.Size : 0;
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byte[] code = new byte[size + cb1DataSize + sizeA];
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memoryManager.GetSpan(context.Address, size).CopyTo(code);
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if (cb1DataAddress != 0 && cb1DataSize != 0)
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{
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memoryManager.Physical.GetSpan(cb1DataAddress, cb1DataSize).CopyTo(code.AsSpan().Slice(size, cb1DataSize));
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}
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if (translatorContext2 != null)
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{
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memoryManager.GetSpan(translatorContext2.Address, sizeA).CopyTo(code.AsSpan().Slice(size + cb1DataSize, sizeA));
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}
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GuestGpuAccessorHeader gpuAccessorHeader = CreateGuestGpuAccessorCache(context.GpuAccessor);
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if (gpuAccessor != null)
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{
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gpuAccessorHeader.TextureDescriptorCount = context.TextureHandlesForCache.Count;
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}
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GuestShaderCacheEntryHeader header = new GuestShaderCacheEntryHeader(
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context.Stage,
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size + cb1DataSize,
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sizeA,
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cb1DataSize,
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gpuAccessorHeader);
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GuestShaderCacheEntry entry = new GuestShaderCacheEntry(header, code);
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if (gpuAccessor != null)
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{
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foreach (int textureHandle in context.TextureHandlesForCache)
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{
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GuestTextureDescriptor textureDescriptor = ((Image.TextureDescriptor)gpuAccessor.GetTextureDescriptor(textureHandle, -1)).ToCache();
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textureDescriptor.Handle = (uint)textureHandle;
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entry.TextureDescriptors.Add(textureHandle, textureDescriptor);
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}
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}
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entries[i - startIndex] = entry;
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}
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return entries;
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}
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/// <summary>
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/// Create a guest shader program.
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/// </summary>
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/// <param name="shaderCacheEntries">The entries composing the guest program dump</param>
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/// <param name="tfd">The transform feedback descriptors in use</param>
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/// <returns>The resulting guest shader program</returns>
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public static byte[] CreateGuestProgramDump(GuestShaderCacheEntry[] shaderCacheEntries, TransformFeedbackDescriptor[] tfd = null)
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{
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using (MemoryStream resultStream = new MemoryStream())
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{
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BinaryWriter resultStreamWriter = new BinaryWriter(resultStream);
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byte transformFeedbackCount = 0;
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if (tfd != null)
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{
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transformFeedbackCount = (byte)tfd.Length;
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}
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// Header
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resultStreamWriter.WriteStruct(new GuestShaderCacheHeader((byte)shaderCacheEntries.Length, transformFeedbackCount));
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// Write all entries header
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foreach (GuestShaderCacheEntry entry in shaderCacheEntries)
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{
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if (entry == null)
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{
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resultStreamWriter.WriteStruct(new GuestShaderCacheEntryHeader());
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}
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else
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{
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resultStreamWriter.WriteStruct(entry.Header);
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}
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}
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// Finally, write all program code and all transform feedback information.
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resultStreamWriter.Write(ComputeGuestProgramCode(shaderCacheEntries, tfd));
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return resultStream.ToArray();
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}
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}
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/// <summary>
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/// Save temporary files not in archive.
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/// </summary>
|
|
/// <param name="baseCacheDirectory">The base of the cache directory</param>
|
|
/// <param name="archive">The archive to use</param>
|
|
/// <param name="entries">The entries in the cache</param>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static void EnsureArchiveUpToDate(string baseCacheDirectory, ZipArchive archive, HashSet<Hash128> entries)
|
|
{
|
|
foreach (Hash128 hash in entries)
|
|
{
|
|
string cacheTempFilePath = GenCacheTempFilePath(baseCacheDirectory, hash);
|
|
|
|
if (File.Exists(cacheTempFilePath))
|
|
{
|
|
string cacheHash = $"{hash}";
|
|
|
|
ZipArchiveEntry entry = archive.GetEntry(cacheHash);
|
|
|
|
entry?.Delete();
|
|
|
|
archive.CreateEntryFromFile(cacheTempFilePath, cacheHash);
|
|
|
|
File.Delete(cacheTempFilePath);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static bool IsArchiveReadOnly(string archivePath)
|
|
{
|
|
FileInfo info = new FileInfo(archivePath);
|
|
|
|
if (!info.Exists)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
try
|
|
{
|
|
using (FileStream stream = info.Open(FileMode.Open, FileAccess.Read, FileShare.None))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
catch (IOException)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|