2562ca6c3f
* Simplify render target bindings * Implement multiple viewports * Pack glViewportIndexed calls into a single glViewportArray * Use ARB_viewport_array when available * Cache framebuffer attachments * Use get accessors in OGLExtension * Address feedback
41 lines
No EOL
896 B
C#
41 lines
No EOL
896 B
C#
namespace Ryujinx.Graphics.Gal
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{
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public interface IGalRenderTarget
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{
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void Bind();
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void BindColor(long Key, int Attachment);
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void UnbindColor(int Attachment);
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void BindZeta(long Key);
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void UnbindZeta();
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void Present(long Key);
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void SetMap(int[] Map);
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void SetTransform(bool FlipX, bool FlipY, int Top, int Left, int Right, int Bottom);
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void SetWindowSize(int Width, int Height);
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void SetViewport(int Attachment, int X, int Y, int Width, int Height);
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void Render();
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void Copy(
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long SrcKey,
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long DstKey,
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int SrcX0,
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int SrcY0,
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int SrcX1,
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int SrcY1,
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int DstX0,
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int DstY0,
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int DstX1,
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int DstY1);
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void Reinterpret(long Key, GalImage NewImage);
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}
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} |