Ryujinx/Ryujinx.Graphics/Gal/OpenGL
ReinUsesLisp 25dd5f4238 Low level graphics API prerequisites (#319)
* Add GalPipelineState and IGalPipeline

* Separate UploadVertex call

* Add ConstBuffer cache

* Move Vertex Assembly into GalPipelineState

* Move Uniform binds to GalPipelineState

* Move framebuffer flip into a buffer

* Rebase

* Fix regression

* Move clear values from VertexEndGl to ClearBuffers

* Rename obscure names O->Old S->New
2018-08-10 01:09:40 -03:00
..
DeleteValueCallback.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
OGLCachedResource.cs Add locking methods to the ogl resource cache (#238) 2018-07-09 23:01:59 -03:00
OGLConstBuffer.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
OGLEnumConverter.cs Implement A2B10G10R10 TextureFormat (#248) 2018-07-29 01:41:02 -03:00
OGLExtension.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
OGLFrameBuffer.cs Blit framebuffer without shaders (#229) 2018-07-23 16:21:05 +02:00
OGLPipeline.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
OGLRasterizer.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
OGLRenderer.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
OGLShader.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
OGLShaderProgram.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
OGLStreamBuffer.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
OGLTexture.cs Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) 2018-07-16 15:09:34 -03:00