d2bb458b51
* Better implementation of the DMA pusher, misc fixes * Remove some debug code * Correct RGBX8 format * Add support for linked Texture Sampler Control * Attempt to fix upside down screen issue
34 lines
No EOL
1 KiB
C#
34 lines
No EOL
1 KiB
C#
using Ryujinx.Graphics.Gal;
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namespace Ryujinx.Graphics
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{
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public class NvGpu
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{
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public IGalRenderer Renderer { get; private set; }
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public GpuResourceManager ResourceManager { get; private set; }
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public DmaPusher Pusher { get; private set; }
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internal NvGpuFifo Fifo { get; private set; }
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internal NvGpuEngine2d Engine2d { get; private set; }
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internal NvGpuEngine3d Engine3d { get; private set; }
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internal NvGpuEngineM2mf EngineM2mf { get; private set; }
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internal NvGpuEngineP2mf EngineP2mf { get; private set; }
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public NvGpu(IGalRenderer Renderer)
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{
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this.Renderer = Renderer;
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ResourceManager = new GpuResourceManager(this);
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Pusher = new DmaPusher(this);
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Fifo = new NvGpuFifo(this);
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Engine2d = new NvGpuEngine2d(this);
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Engine3d = new NvGpuEngine3d(this);
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EngineM2mf = new NvGpuEngineM2mf(this);
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EngineP2mf = new NvGpuEngineP2mf(this);
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}
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}
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} |