mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-08-21 16:18:43 +02:00
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
27 lines
819 B
C#
27 lines
819 B
C#
using Ryujinx.Graphics.Texture;
|
|
using Ryujinx.Graphics.Video;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.Nvdec.Image
|
|
{
|
|
static class SurfaceCommon
|
|
{
|
|
public static int GetBlockLinearSize(int width, int height, int bytesPerPixel)
|
|
{
|
|
return SizeCalculator.GetBlockLinearTextureSize(width, height, 1, 1, 1, 1, 1, bytesPerPixel, 2, 1, 1).TotalSize;
|
|
}
|
|
|
|
public static void Copy(ISurface src, ISurface dst)
|
|
{
|
|
src.YPlane.AsSpan().CopyTo(dst.YPlane.AsSpan());
|
|
src.UPlane.AsSpan().CopyTo(dst.UPlane.AsSpan());
|
|
src.VPlane.AsSpan().CopyTo(dst.VPlane.AsSpan());
|
|
}
|
|
|
|
public unsafe static Span<byte> AsSpan(this Plane plane)
|
|
{
|
|
return new Span<byte>((void*)plane.Pointer, plane.Length);
|
|
}
|
|
}
|
|
}
|