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THis fix a bug introduced in #1560 that would cause "Stop emulation" to actually restart the game all the time.
61 lines
1.6 KiB
C#
61 lines
1.6 KiB
C#
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS
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{
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public class UserChannelPersistence
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{
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private Stack<byte[]> _userChannelStorages;
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public int PreviousIndex { get; private set; }
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public int Index { get; private set; }
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public ProgramSpecifyKind Kind { get; private set; }
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public bool ShouldRestart { get; set; }
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public UserChannelPersistence()
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{
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_userChannelStorages = new Stack<byte[]>();
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Kind = ProgramSpecifyKind.ExecuteProgram;
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PreviousIndex = -1;
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Index = 0;
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}
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public void Clear()
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{
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_userChannelStorages.Clear();
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}
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public void Push(byte[] data)
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{
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_userChannelStorages.Push(data);
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}
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public byte[] Pop()
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{
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_userChannelStorages.TryPop(out byte[] result);
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return result;
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}
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public bool IsEmpty => _userChannelStorages.Count == 0;
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public void ExecuteProgram(ProgramSpecifyKind kind, ulong value)
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{
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Kind = kind;
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PreviousIndex = Index;
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ShouldRestart = true;
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switch (kind)
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{
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case ProgramSpecifyKind.ExecuteProgram:
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Index = (int)value;
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break;
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case ProgramSpecifyKind.RestartProgram:
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break;
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default:
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throw new NotImplementedException($"{kind} not implemented");
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}
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}
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}
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}
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