Ryujinx/ARMeilleure/Instructions
riperiperi b4d8d893a4
Memory Read/Write Tracking using Region Handles (#1272)
* WIP Range Tracking

- Texture invalidation seems to have large problems
- Buffer/Pool invalidation may have problems
- Mirror memory tracking puts an additional `add` in compiled code, we likely just want to make HLE access slower if this is the final solution.
- Native project is in the messiest possible location.
- [HACK] JIT memory access always uses native "fast" path
- [HACK] Trying some things with texture invalidation and views.

It works :)

Still a few hacks, messy things, slow things

More work in progress stuff (also move to memory project)

Quite a bit faster now.
- Unmapping GPU VA and CPU VA will now correctly update write tracking regions, and invalidate textures for the former.
- The Virtual range list is now non-overlapping like the physical one.
- Fixed some bugs where regions could leak.
- Introduced a weird bug that I still need to track down (consistent invalid buffer in MK8 ribbon road)

Move some stuff.

I think we'll eventually just put the dll and so for this in a nuget package.

Fix rebase.

[WIP] MultiRegionHandle variable size ranges

- Avoid reprotecting regions that change often (needs some tweaking)
- There's still a bug in buffers, somehow.
- Might want different api for minimum granularity

Fix rebase issue

Commit everything needed for software only tracking.

Remove native components.

Remove more native stuff.

Cleanup

Use a separate window for the background context, update opentk. (fixes linux)

Some experimental changes

Should get things working up to scratch - still need to try some things with flush/modification and res scale.

Include address with the region action.

Initial work to make range tracking work

Still a ton of bugs

Fix some issues with the new stuff.

* Fix texture flush instability

There's still some weird behaviour, but it's much improved without this. (textures with cpu modified data were flushing over it)

* Find the destination texture for Buffer->Texture full copy

Greatly improves performance for nvdec videos (with range tracking)

* Further improve texture tracking

* Disable Memory Tracking for view parents

This is a temporary approach to better match behaviour on master (where invalidations would be soaked up by views, rather than trigger twice)

The assumption is that when views are created to a texture, they will cover all of its data anyways. Of course, this can easily be improved in future.

* Introduce some tracking tests.

WIP

* Complete base tests.

* Add more tests for multiregion, fix existing test.

* Cleanup Part 1

* Remove unnecessary code from memory tracking

* Fix some inconsistencies with 3D texture rule.

* Add dispose tests.

* Use a background thread for the background context.

Rather than setting and unsetting a context as current, doing the work on a dedicated thread with signals seems to be a bit faster.

Also nerf the multithreading test a bit.

* Copy to texture with matching alignment

This extends the copy to work for some videos with unusual size, such as tutorial videos in SMO. It will only occur if the destination texture already exists at XCount size.

* Track reads for buffer copies. Synchronize new buffers before copying overlaps.

* Remove old texture flushing mechanisms.

Range tracking all the way, baby.

* Wake the background thread when disposing.

Avoids a deadlock when games are closed.

* Address Feedback 1

* Separate TextureCopy instance for background thread

Also `BackgroundContextWorker.InBackground` for a more sensible idenfifier for if we're in a background thread.

* Add missing XML docs.

* Address Feedback

* Maybe I should start drinking coffee.

* Some more feedback.

* Remove flush warning, Refocus window after making background context
2020-10-16 17:18:35 -03:00
..
CryptoHelper.cs Add a new JIT compiler for CPU code (#693) 2019-08-08 21:56:22 +03:00
InstEmitAlu.cs Add most of the A32 instruction set to ARMeilleure (#897) 2020-02-24 08:20:40 +11:00
InstEmitAlu32.cs Implement VMULL, VMLSL, VRSHR, VQRSHRN, VQRSHRUN AArch32 instructions + other fixes (#977) 2020-03-11 11:49:27 +11:00
InstEmitAluHelper.cs Do not emit StoreToContext before Return (#1537) 2020-09-07 12:52:17 +10:00
InstEmitBfm.cs Add a new JIT compiler for CPU code (#693) 2019-08-08 21:56:22 +03:00
InstEmitCcmp.cs Add a new JIT compiler for CPU code (#693) 2019-08-08 21:56:22 +03:00
InstEmitCsel.cs Add a new JIT compiler for CPU code (#693) 2019-08-08 21:56:22 +03:00
InstEmitDiv.cs Add a new JIT compiler for CPU code (#693) 2019-08-08 21:56:22 +03:00
InstEmitException.cs IPC refactor part 1: Use explicit separate threads to process requests (#1447) 2020-09-22 14:50:40 +10:00
InstEmitException32.cs IPC refactor part 1: Use explicit separate threads to process requests (#1447) 2020-09-22 14:50:40 +10:00
InstEmitFlow.cs Generalize tail continues (#1298) 2020-06-18 13:37:21 +10:00
InstEmitFlow32.cs Generalize tail continues (#1298) 2020-06-18 13:37:21 +10:00
InstEmitFlowHelper.cs Fix host stack overflow caused by some recursive guest methods. (#1528) 2020-09-19 20:16:30 -03:00
InstEmitHash.cs Add SSE4.2 Path for CRC32, add A32 variant, add tests for non-castagnoli variants. (#1328) 2020-07-13 20:48:14 +10:00
InstEmitHash32.cs Add SSE4.2 Path for CRC32, add A32 variant, add tests for non-castagnoli variants. (#1328) 2020-07-13 20:48:14 +10:00
InstEmitHashHelper.cs Add SSE4.2 Path for CRC32, add A32 variant, add tests for non-castagnoli variants. (#1328) 2020-07-13 20:48:14 +10:00
InstEmitHelper.cs Do not emit StoreToContext before Return (#1537) 2020-09-07 12:52:17 +10:00
InstEmitMemory.cs Add a new JIT compiler for CPU code (#693) 2019-08-08 21:56:22 +03:00
InstEmitMemory32.cs Add most of the A32 instruction set to ARMeilleure (#897) 2020-02-24 08:20:40 +11:00
InstEmitMemoryEx.cs Implement inline memory load/store exclusive and ordered (#1413) 2020-07-30 11:29:28 -03:00
InstEmitMemoryEx32.cs Implement inline memory load/store exclusive and ordered (#1413) 2020-07-30 11:29:28 -03:00
InstEmitMemoryExHelper.cs Improve branch operations (#1442) 2020-08-05 08:52:33 +10:00
InstEmitMemoryHelper.cs Memory Read/Write Tracking using Region Handles (#1272) 2020-10-16 17:18:35 -03:00
InstEmitMove.cs Add a new JIT compiler for CPU code (#693) 2019-08-08 21:56:22 +03:00
InstEmitMul.cs Add a new JIT compiler for CPU code (#693) 2019-08-08 21:56:22 +03:00
InstEmitMul32.cs Add Umaal & Vabd_I, Vabdl_I, Vaddl_I, Vhadd, Vqshrn, Vshll inst.s (slow paths). (#1577) 2020-10-13 22:41:33 +02:00
InstEmitSimdArithmetic.cs Add Fmax/minv_V & S/Ushl_S Inst.s with Tests. Fix Maxps/d & Minps/d d… (#1335) 2020-07-13 21:08:47 +10:00
InstEmitSimdArithmetic32.cs Add Umaal & Vabd_I, Vabdl_I, Vaddl_I, Vhadd, Vqshrn, Vshll inst.s (slow paths). (#1577) 2020-10-13 22:41:33 +02:00
InstEmitSimdCmp.cs CPU: This PR fixes Fpscr, among other things. (#1433) 2020-08-08 17:18:51 +02:00
InstEmitSimdCmp32.cs CPU: This PR fixes Fpscr, among other things. (#1433) 2020-08-08 17:18:51 +02:00
InstEmitSimdCrypto.cs Add Profiled Persistent Translation Cache. (#769) 2020-06-16 20:28:02 +02:00
InstEmitSimdCrypto32.cs Add Profiled Persistent Translation Cache. (#769) 2020-06-16 20:28:02 +02:00
InstEmitSimdCvt.cs CPU (A64): Add Scvtf_S_Fixed & Ucvtf_S_Fixed with Tests. (#1492) 2020-08-31 20:48:21 -03:00
InstEmitSimdCvt32.cs Fix Vcvt_FI & Vcvt_RM; Add Vfma_S & Vfms_S. Add Tests. (#1471) 2020-08-13 02:34:02 -03:00
InstEmitSimdHash.cs Add Profiled Persistent Translation Cache. (#769) 2020-06-16 20:28:02 +02:00
InstEmitSimdHelper.cs Add Fmax/minv_V & S/Ushl_S Inst.s with Tests. Fix Maxps/d & Minps/d d… (#1335) 2020-07-13 21:08:47 +10:00
InstEmitSimdHelper32.cs Fix Vcvt_FI & Vcvt_RM; Add Vfma_S & Vfms_S. Add Tests. (#1471) 2020-08-13 02:34:02 -03:00
InstEmitSimdLogical.cs Implemented fast paths for: (#846) 2019-12-29 22:22:47 -03:00
InstEmitSimdLogical32.cs Implements some 32-bit instructions (VBIC, VTST, VSRA) (#1192) 2020-07-19 15:11:58 -03:00
InstEmitSimdMemory.cs Add a new JIT compiler for CPU code (#693) 2019-08-08 21:56:22 +03:00
InstEmitSimdMemory32.cs Add most of the A32 instruction set to ARMeilleure (#897) 2020-02-24 08:20:40 +11:00
InstEmitSimdMove.cs Add Profiled Persistent Translation Cache. (#769) 2020-06-16 20:28:02 +02:00
InstEmitSimdMove32.cs Fix Vcvt_FI & Vcvt_RM; Add Vfma_S & Vfms_S. Add Tests. (#1471) 2020-08-13 02:34:02 -03:00
InstEmitSimdShift.cs Add Fmax/minv_V & S/Ushl_S Inst.s with Tests. Fix Maxps/d & Minps/d d… (#1335) 2020-07-13 21:08:47 +10:00
InstEmitSimdShift32.cs Add Umaal & Vabd_I, Vabdl_I, Vaddl_I, Vhadd, Vqshrn, Vshll inst.s (slow paths). (#1577) 2020-10-13 22:41:33 +02:00
InstEmitSystem.cs Add Profiled Persistent Translation Cache. (#769) 2020-06-16 20:28:02 +02:00
InstEmitSystem32.cs CPU: This PR fixes Fpscr, among other things. (#1433) 2020-08-08 17:18:51 +02:00
InstName.cs Add Umaal & Vabd_I, Vabdl_I, Vaddl_I, Vhadd, Vqshrn, Vshll inst.s (slow paths). (#1577) 2020-10-13 22:41:33 +02:00
NativeInterface.cs Memory Read/Write Tracking using Region Handles (#1272) 2020-10-16 17:18:35 -03:00
SoftFallback.cs Improve V128 (#1097) 2020-04-17 08:19:20 +10:00
SoftFloat.cs Add Profiled Persistent Translation Cache. (#769) 2020-06-16 20:28:02 +02:00