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* Add scaling for Texture2DArray when using TexelFetch. * Should only really trigger for Texture2D. (do not emit texelfetch for TextureBufferArray(?) and Texture1DArray) * Address nit. |
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InstGen.cs | ||
InstGenCall.cs | ||
InstGenHelper.cs | ||
InstGenMemory.cs | ||
InstGenPacking.cs | ||
InstInfo.cs | ||
InstType.cs |