d1ab9fb42c
* ASTC optimizations * Move code to Ryujinx.Common * Support 3D textures * Address feedback * Remove ASTC logging * Use stackalloc instead of a Buffer20 struct * Code style and cleanup * Respond to feedback * Rearrange public/private property ordering
345 lines
14 KiB
C#
345 lines
14 KiB
C#
using System;
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using System.Numerics;
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namespace Ryujinx.Graphics.Texture.Astc
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{
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internal struct IntegerEncoded
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{
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internal const int StructSize = 8;
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private static readonly IntegerEncoded[] Encodings;
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public enum EIntegerEncoding : byte
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{
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JustBits,
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Quint,
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Trit
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}
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EIntegerEncoding _encoding;
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public byte NumberBits { get; private set; }
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public byte TritValue { get; private set; }
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public byte QuintValue { get; private set; }
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public int BitValue { get; private set; }
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static IntegerEncoded()
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{
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Encodings = new IntegerEncoded[0x100];
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for (int i = 0; i < Encodings.Length; i++)
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{
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Encodings[i] = CreateEncodingCalc(i);
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}
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}
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public IntegerEncoded(EIntegerEncoding encoding, int numBits)
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{
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_encoding = encoding;
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NumberBits = (byte)numBits;
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BitValue = 0;
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TritValue = 0;
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QuintValue = 0;
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}
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public bool MatchesEncoding(IntegerEncoded other)
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{
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return _encoding == other._encoding && NumberBits == other.NumberBits;
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}
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public EIntegerEncoding GetEncoding()
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{
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return _encoding;
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}
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public int GetBitLength(int numberVals)
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{
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int totalBits = NumberBits * numberVals;
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if (_encoding == EIntegerEncoding.Trit)
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{
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totalBits += (numberVals * 8 + 4) / 5;
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}
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else if (_encoding == EIntegerEncoding.Quint)
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{
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totalBits += (numberVals * 7 + 2) / 3;
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}
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return totalBits;
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}
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public static IntegerEncoded CreateEncoding(int maxVal)
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{
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return Encodings[maxVal];
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}
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private static IntegerEncoded CreateEncodingCalc(int maxVal)
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{
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while (maxVal > 0)
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{
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int check = maxVal + 1;
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// Is maxVal a power of two?
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if ((check & (check - 1)) == 0)
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{
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return new IntegerEncoded(EIntegerEncoding.JustBits, BitOperations.PopCount((uint)maxVal));
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}
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// Is maxVal of the type 3*2^n - 1?
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if ((check % 3 == 0) && ((check / 3) & ((check / 3) - 1)) == 0)
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{
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return new IntegerEncoded(EIntegerEncoding.Trit, BitOperations.PopCount((uint)(check / 3 - 1)));
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}
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// Is maxVal of the type 5*2^n - 1?
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if ((check % 5 == 0) && ((check / 5) & ((check / 5) - 1)) == 0)
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{
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return new IntegerEncoded(EIntegerEncoding.Quint, BitOperations.PopCount((uint)(check / 5 - 1)));
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}
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// Apparently it can't be represented with a bounded integer sequence...
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// just iterate.
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maxVal--;
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}
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return new IntegerEncoded(EIntegerEncoding.JustBits, 0);
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}
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public static void DecodeTritBlock(
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ref BitStream128 bitStream,
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ref IntegerSequence listIntegerEncoded,
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int numberBitsPerValue)
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{
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// Implement the algorithm in section C.2.12
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Span<int> m = stackalloc int[5];
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m[0] = bitStream.ReadBits(numberBitsPerValue);
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int encoded = bitStream.ReadBits(2);
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m[1] = bitStream.ReadBits(numberBitsPerValue);
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encoded |= bitStream.ReadBits(2) << 2;
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m[2] = bitStream.ReadBits(numberBitsPerValue);
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encoded |= bitStream.ReadBits(1) << 4;
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m[3] = bitStream.ReadBits(numberBitsPerValue);
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encoded |= bitStream.ReadBits(2) << 5;
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m[4] = bitStream.ReadBits(numberBitsPerValue);
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encoded |= bitStream.ReadBits(1) << 7;
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ReadOnlySpan<byte> encodings = GetTritEncoding(encoded);
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IntegerEncoded intEncoded = new IntegerEncoded(EIntegerEncoding.Trit, numberBitsPerValue);
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for (int i = 0; i < 5; i++)
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{
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intEncoded.BitValue = m[i];
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intEncoded.TritValue = encodings[i];
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listIntegerEncoded.Add(ref intEncoded);
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}
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}
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public static void DecodeQuintBlock(
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ref BitStream128 bitStream,
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ref IntegerSequence listIntegerEncoded,
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int numberBitsPerValue)
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{
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ReadOnlySpan<byte> interleavedBits = new byte[] { 3, 2, 2 };
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// Implement the algorithm in section C.2.12
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Span<int> m = stackalloc int[3];
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ulong encoded = 0;
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int encodedBitsRead = 0;
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for (int i = 0; i < m.Length; i++)
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{
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m[i] = bitStream.ReadBits(numberBitsPerValue);
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uint encodedBits = (uint)bitStream.ReadBits(interleavedBits[i]);
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encoded |= encodedBits << encodedBitsRead;
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encodedBitsRead += interleavedBits[i];
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}
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ReadOnlySpan<byte> encodings = GetQuintEncoding((int)encoded);
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for (int i = 0; i < 3; i++)
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{
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IntegerEncoded intEncoded = new IntegerEncoded(EIntegerEncoding.Quint, numberBitsPerValue)
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{
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BitValue = m[i],
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QuintValue = encodings[i]
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};
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listIntegerEncoded.Add(ref intEncoded);
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}
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}
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public static void DecodeIntegerSequence(
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ref IntegerSequence decodeIntegerSequence,
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ref BitStream128 bitStream,
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int maxRange,
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int numberValues)
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{
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// Determine encoding parameters
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IntegerEncoded intEncoded = CreateEncoding(maxRange);
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// Start decoding
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int numberValuesDecoded = 0;
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while (numberValuesDecoded < numberValues)
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{
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switch (intEncoded.GetEncoding())
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{
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case EIntegerEncoding.Quint:
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{
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DecodeQuintBlock(ref bitStream, ref decodeIntegerSequence, intEncoded.NumberBits);
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numberValuesDecoded += 3;
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break;
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}
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case EIntegerEncoding.Trit:
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{
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DecodeTritBlock(ref bitStream, ref decodeIntegerSequence, intEncoded.NumberBits);
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numberValuesDecoded += 5;
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break;
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}
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case EIntegerEncoding.JustBits:
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{
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intEncoded.BitValue = bitStream.ReadBits(intEncoded.NumberBits);
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decodeIntegerSequence.Add(ref intEncoded);
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numberValuesDecoded++;
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break;
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}
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}
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}
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}
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private static ReadOnlySpan<byte> GetTritEncoding(int index)
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{
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return TritEncodings.Slice(index * 5, 5);
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}
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private static ReadOnlySpan<byte> GetQuintEncoding(int index)
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{
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return QuintEncodings.Slice(index * 3, 3);
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}
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private static ReadOnlySpan<byte> TritEncodings => new byte[]
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{
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0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0,
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0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0,
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2, 1, 0, 0, 0, 1, 0, 2, 0, 0, 0, 2, 0, 0, 0,
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1, 2, 0, 0, 0, 2, 2, 0, 0, 0, 2, 0, 2, 0, 0,
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0, 2, 2, 0, 0, 1, 2, 2, 0, 0, 2, 2, 2, 0, 0,
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2, 0, 2, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0,
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2, 0, 1, 0, 0, 0, 1, 2, 0, 0, 0, 1, 1, 0, 0,
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1, 1, 1, 0, 0, 2, 1, 1, 0, 0, 1, 1, 2, 0, 0,
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0, 2, 1, 0, 0, 1, 2, 1, 0, 0, 2, 2, 1, 0, 0,
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2, 1, 2, 0, 0, 0, 0, 0, 2, 2, 1, 0, 0, 2, 2,
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2, 0, 0, 2, 2, 0, 0, 2, 2, 2, 0, 0, 0, 1, 0,
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1, 0, 0, 1, 0, 2, 0, 0, 1, 0, 0, 0, 2, 1, 0,
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0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 2, 1, 0, 1, 0,
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1, 0, 2, 1, 0, 0, 2, 0, 1, 0, 1, 2, 0, 1, 0,
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2, 2, 0, 1, 0, 2, 0, 2, 1, 0, 0, 2, 2, 1, 0,
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1, 2, 2, 1, 0, 2, 2, 2, 1, 0, 2, 0, 2, 1, 0,
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0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 2, 0, 1, 1, 0,
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0, 1, 2, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 0,
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2, 1, 1, 1, 0, 1, 1, 2, 1, 0, 0, 2, 1, 1, 0,
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1, 2, 1, 1, 0, 2, 2, 1, 1, 0, 2, 1, 2, 1, 0,
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0, 1, 0, 2, 2, 1, 1, 0, 2, 2, 2, 1, 0, 2, 2,
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1, 0, 2, 2, 2, 0, 0, 0, 2, 0, 1, 0, 0, 2, 0,
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2, 0, 0, 2, 0, 0, 0, 2, 2, 0, 0, 1, 0, 2, 0,
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1, 1, 0, 2, 0, 2, 1, 0, 2, 0, 1, 0, 2, 2, 0,
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0, 2, 0, 2, 0, 1, 2, 0, 2, 0, 2, 2, 0, 2, 0,
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2, 0, 2, 2, 0, 0, 2, 2, 2, 0, 1, 2, 2, 2, 0,
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2, 2, 2, 2, 0, 2, 0, 2, 2, 0, 0, 0, 1, 2, 0,
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1, 0, 1, 2, 0, 2, 0, 1, 2, 0, 0, 1, 2, 2, 0,
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0, 1, 1, 2, 0, 1, 1, 1, 2, 0, 2, 1, 1, 2, 0,
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1, 1, 2, 2, 0, 0, 2, 1, 2, 0, 1, 2, 1, 2, 0,
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2, 2, 1, 2, 0, 2, 1, 2, 2, 0, 0, 2, 0, 2, 2,
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1, 2, 0, 2, 2, 2, 2, 0, 2, 2, 2, 0, 2, 2, 2,
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0, 0, 0, 0, 2, 1, 0, 0, 0, 2, 2, 0, 0, 0, 2,
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0, 0, 2, 0, 2, 0, 1, 0, 0, 2, 1, 1, 0, 0, 2,
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2, 1, 0, 0, 2, 1, 0, 2, 0, 2, 0, 2, 0, 0, 2,
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1, 2, 0, 0, 2, 2, 2, 0, 0, 2, 2, 0, 2, 0, 2,
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0, 2, 2, 0, 2, 1, 2, 2, 0, 2, 2, 2, 2, 0, 2,
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2, 0, 2, 0, 2, 0, 0, 1, 0, 2, 1, 0, 1, 0, 2,
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2, 0, 1, 0, 2, 0, 1, 2, 0, 2, 0, 1, 1, 0, 2,
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1, 1, 1, 0, 2, 2, 1, 1, 0, 2, 1, 1, 2, 0, 2,
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0, 2, 1, 0, 2, 1, 2, 1, 0, 2, 2, 2, 1, 0, 2,
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2, 1, 2, 0, 2, 0, 2, 2, 2, 2, 1, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 0, 0, 0, 0, 1,
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1, 0, 0, 0, 1, 2, 0, 0, 0, 1, 0, 0, 2, 0, 1,
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0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 2, 1, 0, 0, 1,
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1, 0, 2, 0, 1, 0, 2, 0, 0, 1, 1, 2, 0, 0, 1,
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2, 2, 0, 0, 1, 2, 0, 2, 0, 1, 0, 2, 2, 0, 1,
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1, 2, 2, 0, 1, 2, 2, 2, 0, 1, 2, 0, 2, 0, 1,
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0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 2, 0, 1, 0, 1,
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0, 1, 2, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 1,
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2, 1, 1, 0, 1, 1, 1, 2, 0, 1, 0, 2, 1, 0, 1,
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1, 2, 1, 0, 1, 2, 2, 1, 0, 1, 2, 1, 2, 0, 1,
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0, 0, 1, 2, 2, 1, 0, 1, 2, 2, 2, 0, 1, 2, 2,
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0, 1, 2, 2, 2, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1,
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2, 0, 0, 1, 1, 0, 0, 2, 1, 1, 0, 1, 0, 1, 1,
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1, 1, 0, 1, 1, 2, 1, 0, 1, 1, 1, 0, 2, 1, 1,
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0, 2, 0, 1, 1, 1, 2, 0, 1, 1, 2, 2, 0, 1, 1,
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2, 0, 2, 1, 1, 0, 2, 2, 1, 1, 1, 2, 2, 1, 1,
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2, 2, 2, 1, 1, 2, 0, 2, 1, 1, 0, 0, 1, 1, 1,
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1, 0, 1, 1, 1, 2, 0, 1, 1, 1, 0, 1, 2, 1, 1,
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0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1,
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1, 1, 2, 1, 1, 0, 2, 1, 1, 1, 1, 2, 1, 1, 1,
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2, 2, 1, 1, 1, 2, 1, 2, 1, 1, 0, 1, 1, 2, 2,
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1, 1, 1, 2, 2, 2, 1, 1, 2, 2, 1, 1, 2, 2, 2,
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0, 0, 0, 2, 1, 1, 0, 0, 2, 1, 2, 0, 0, 2, 1,
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0, 0, 2, 2, 1, 0, 1, 0, 2, 1, 1, 1, 0, 2, 1,
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2, 1, 0, 2, 1, 1, 0, 2, 2, 1, 0, 2, 0, 2, 1,
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1, 2, 0, 2, 1, 2, 2, 0, 2, 1, 2, 0, 2, 2, 1,
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0, 2, 2, 2, 1, 1, 2, 2, 2, 1, 2, 2, 2, 2, 1,
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2, 0, 2, 2, 1, 0, 0, 1, 2, 1, 1, 0, 1, 2, 1,
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2, 0, 1, 2, 1, 0, 1, 2, 2, 1, 0, 1, 1, 2, 1,
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1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 2, 2, 1,
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0, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1,
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2, 1, 2, 2, 1, 0, 2, 1, 2, 2, 1, 2, 1, 2, 2,
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2, 2, 1, 2, 2, 2, 1, 2, 2, 2, 0, 0, 0, 1, 2,
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1, 0, 0, 1, 2, 2, 0, 0, 1, 2, 0, 0, 2, 1, 2,
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0, 1, 0, 1, 2, 1, 1, 0, 1, 2, 2, 1, 0, 1, 2,
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1, 0, 2, 1, 2, 0, 2, 0, 1, 2, 1, 2, 0, 1, 2,
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2, 2, 0, 1, 2, 2, 0, 2, 1, 2, 0, 2, 2, 1, 2,
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1, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 0, 2, 1, 2,
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0, 0, 1, 1, 2, 1, 0, 1, 1, 2, 2, 0, 1, 1, 2,
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0, 1, 2, 1, 2, 0, 1, 1, 1, 2, 1, 1, 1, 1, 2,
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2, 1, 1, 1, 2, 1, 1, 2, 1, 2, 0, 2, 1, 1, 2,
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1, 2, 1, 1, 2, 2, 2, 1, 1, 2, 2, 1, 2, 1, 2,
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0, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2,
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2, 1, 2, 2, 2
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};
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private static ReadOnlySpan<byte> QuintEncodings => new byte[]
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{
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0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0,
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0, 4, 0, 4, 4, 0, 4, 4, 4, 0, 1, 0, 1, 1, 0,
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2, 1, 0, 3, 1, 0, 4, 1, 0, 1, 4, 0, 4, 4, 1,
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4, 4, 4, 0, 2, 0, 1, 2, 0, 2, 2, 0, 3, 2, 0,
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4, 2, 0, 2, 4, 0, 4, 4, 2, 4, 4, 4, 0, 3, 0,
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1, 3, 0, 2, 3, 0, 3, 3, 0, 4, 3, 0, 3, 4, 0,
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4, 4, 3, 4, 4, 4, 0, 0, 1, 1, 0, 1, 2, 0, 1,
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3, 0, 1, 4, 0, 1, 0, 4, 1, 4, 0, 4, 0, 4, 4,
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0, 1, 1, 1, 1, 1, 2, 1, 1, 3, 1, 1, 4, 1, 1,
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1, 4, 1, 4, 1, 4, 1, 4, 4, 0, 2, 1, 1, 2, 1,
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2, 2, 1, 3, 2, 1, 4, 2, 1, 2, 4, 1, 4, 2, 4,
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2, 4, 4, 0, 3, 1, 1, 3, 1, 2, 3, 1, 3, 3, 1,
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4, 3, 1, 3, 4, 1, 4, 3, 4, 3, 4, 4, 0, 0, 2,
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1, 0, 2, 2, 0, 2, 3, 0, 2, 4, 0, 2, 0, 4, 2,
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2, 0, 4, 3, 0, 4, 0, 1, 2, 1, 1, 2, 2, 1, 2,
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3, 1, 2, 4, 1, 2, 1, 4, 2, 2, 1, 4, 3, 1, 4,
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0, 2, 2, 1, 2, 2, 2, 2, 2, 3, 2, 2, 4, 2, 2,
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2, 4, 2, 2, 2, 4, 3, 2, 4, 0, 3, 2, 1, 3, 2,
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2, 3, 2, 3, 3, 2, 4, 3, 2, 3, 4, 2, 2, 3, 4,
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3, 3, 4, 0, 0, 3, 1, 0, 3, 2, 0, 3, 3, 0, 3,
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4, 0, 3, 0, 4, 3, 0, 0, 4, 1, 0, 4, 0, 1, 3,
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1, 1, 3, 2, 1, 3, 3, 1, 3, 4, 1, 3, 1, 4, 3,
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0, 1, 4, 1, 1, 4, 0, 2, 3, 1, 2, 3, 2, 2, 3,
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3, 2, 3, 4, 2, 3, 2, 4, 3, 0, 2, 4, 1, 2, 4,
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0, 3, 3, 1, 3, 3, 2, 3, 3, 3, 3, 3, 4, 3, 3,
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3, 4, 3, 0, 3, 4, 1, 3, 4
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};
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}
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}
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