f41687f4c1
* Remove a bit of unsafety around
* Regenerate StructArrayHelpers with a max element value of 256
* hle: remove unsafe marker from all struct that had it
* hle: make SoftwareKeyboardRenderer.TryCopyTo safe
* hle: remove unsafety in NpadDevice and remove AllowUnsafeBlocks from csproj
* Revert "Regenerate StructArrayHelpers with a max element value of 256"
This reverts commit f32a6e5be0
.
* Introduce ByteArray of various size and use that instead of ArrayXXX to avoid stackoverflow in .NET runtime type resolution
* Use ByteArray more
* Add some missing spaces on Pack = 1 for various structs
* Fix broken logic for TryCopyTo
* Address gdkchan's comment
* Address gdkchan's comment
57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
|
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
|
|
using System;
|
|
using System.IO;
|
|
|
|
namespace Ryujinx.HLE.HOS.Applets
|
|
{
|
|
internal class PlayerSelectApplet : IApplet
|
|
{
|
|
private Horizon _system;
|
|
|
|
private AppletSession _normalSession;
|
|
private AppletSession _interactiveSession;
|
|
|
|
public event EventHandler AppletStateChanged;
|
|
|
|
public PlayerSelectApplet(Horizon system)
|
|
{
|
|
_system = system;
|
|
}
|
|
|
|
public ResultCode Start(AppletSession normalSession, AppletSession interactiveSession)
|
|
{
|
|
_normalSession = normalSession;
|
|
_interactiveSession = interactiveSession;
|
|
|
|
// TODO(jduncanator): Parse PlayerSelectConfig from input data
|
|
_normalSession.Push(BuildResponse());
|
|
|
|
AppletStateChanged?.Invoke(this, null);
|
|
|
|
_system.ReturnFocus();
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
public ResultCode GetResult()
|
|
{
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
private byte[] BuildResponse()
|
|
{
|
|
UserProfile currentUser = _system.AccountManager.LastOpenedUser;
|
|
|
|
using (MemoryStream stream = new MemoryStream())
|
|
using (BinaryWriter writer = new BinaryWriter(stream))
|
|
{
|
|
writer.Write((ulong)PlayerSelectResult.Success);
|
|
|
|
currentUser.UserId.Write(writer);
|
|
|
|
return stream.ToArray();
|
|
}
|
|
}
|
|
}
|
|
}
|