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* Use correct shader local size instead of a hardcoded size * Remove unused uniform block * Update XML doc * Local memory size has 23 bits on maxwell * Generate compute QMD struct from nv open doc header * Remove dummy arrays when shared or local memory is not used, other improvements |
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.. | ||
HelperFunctions | ||
Instructions | ||
CodeGenContext.cs | ||
Declarations.cs | ||
DefaultNames.cs | ||
GlslGenerator.cs | ||
GlslProgram.cs | ||
NumberFormatter.cs | ||
OperandManager.cs | ||
TypeConversion.cs |