Ryujinx/Ryujinx.Core/OsHle/Services/Aud/IAudioDevice.cs
gdkchan 79a5939734
Improvements to audout (#58)
* Some audout refactoring and improvements

* More audio improvements

* Change ReadAsciiString to use long for the Size, avoids some casting
2018-03-15 21:06:24 -03:00

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1.8 KiB
C#

using ChocolArm64.Memory;
using Ryujinx.Core.OsHle.Ipc;
using System.Collections.Generic;
using System.Text;
namespace Ryujinx.Core.OsHle.IpcServices.Aud
{
class IAudioDevice : IIpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public IAudioDevice()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, ListAudioDeviceName },
{ 1, SetAudioDeviceOutputVolume },
};
}
public long ListAudioDeviceName(ServiceCtx Context)
{
string[] Names = new string[] { "FIXME" };
Context.ResponseData.Write(Names.Length);
long Position = Context.Request.ReceiveBuff[0].Position;
long Size = Context.Request.ReceiveBuff[0].Size;
long BasePosition = Position;
foreach (string Name in Names)
{
byte[] Buffer = Encoding.ASCII.GetBytes(Name + '\0');
if ((Position - BasePosition) + Buffer.Length > Size)
{
break;
}
AMemoryHelper.WriteBytes(Context.Memory, Position, Buffer);
Position += Buffer.Length;
}
return 0;
}
public long SetAudioDeviceOutputVolume(ServiceCtx Context)
{
float Volume = Context.RequestData.ReadSingle();
long Position = Context.Request.SendBuff[0].Position;
long Size = Context.Request.SendBuff[0].Size;
string Name = AMemoryHelper.ReadAsciiString(Context.Memory, Position, Size);
return 0;
}
}
}