79a5939734
* Some audout refactoring and improvements * More audio improvements * Change ReadAsciiString to use long for the Size, avoids some casting
63 lines
No EOL
1.8 KiB
C#
63 lines
No EOL
1.8 KiB
C#
using ChocolArm64.Memory;
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using Ryujinx.Core.OsHle.Ipc;
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using System.Collections.Generic;
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using System.Text;
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namespace Ryujinx.Core.OsHle.IpcServices.Aud
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{
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class IAudioDevice : IIpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public IAudioDevice()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, ListAudioDeviceName },
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{ 1, SetAudioDeviceOutputVolume },
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};
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}
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public long ListAudioDeviceName(ServiceCtx Context)
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{
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string[] Names = new string[] { "FIXME" };
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Context.ResponseData.Write(Names.Length);
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long Position = Context.Request.ReceiveBuff[0].Position;
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long Size = Context.Request.ReceiveBuff[0].Size;
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long BasePosition = Position;
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foreach (string Name in Names)
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{
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byte[] Buffer = Encoding.ASCII.GetBytes(Name + '\0');
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if ((Position - BasePosition) + Buffer.Length > Size)
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{
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break;
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}
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AMemoryHelper.WriteBytes(Context.Memory, Position, Buffer);
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Position += Buffer.Length;
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}
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return 0;
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}
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public long SetAudioDeviceOutputVolume(ServiceCtx Context)
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{
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float Volume = Context.RequestData.ReadSingle();
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long Position = Context.Request.SendBuff[0].Position;
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long Size = Context.Request.SendBuff[0].Size;
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string Name = AMemoryHelper.ReadAsciiString(Context.Memory, Position, Size);
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return 0;
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}
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}
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} |