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* amadeus: Add missing compressor effect from REV11 This was in my reversing notes but seems I completely forgot to implement it Also took the opportunity to simplify the Limiter effect a bit. * Remove some outdated comment * Address gdkchan's comments
39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Dsp
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{
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public static class FixedPointHelper
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int ToInt(long value, int qBits)
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{
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return (int)(value >> qBits);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float ToFloat(long value, int qBits)
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{
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return (float)value / (1 << qBits);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float ConvertFloat(float value, int qBits)
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{
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return value / (1 << qBits);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int ToFixed(float value, int qBits)
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{
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return (int)(value * (1 << qBits));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int RoundUpAndToInt(long value, int qBits)
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{
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int half = 1 << (qBits - 1);
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return ToInt(value + half, qBits);
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}
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}
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} |