c6d82209ab
* Vertex Buffer Alignment part 1 * Update CacheByRange * Add Stride Change compute shader, fix storage buffers in helpers * An AMD exclusive * Reword * Change rules - stride conversion when attrs misalign * Fix stupid mistake * Fix background pipeline compile * Improve a few things. * Fix some feedback * Address Feedback (the shader binary didn't change when i changed the source to use the subgroup size) * Fix bug where rewritten buffer would be disposed instantly.
146 lines
3.5 KiB
C#
146 lines
3.5 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Vulkan
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{
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interface ICacheKey : IDisposable
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{
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bool KeyEqual(ICacheKey other);
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}
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struct I8ToI16CacheKey : ICacheKey
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{
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public I8ToI16CacheKey() { }
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public bool KeyEqual(ICacheKey other)
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{
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return other is I8ToI16CacheKey;
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}
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public void Dispose() { }
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}
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struct AlignedVertexBufferCacheKey : ICacheKey
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{
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private readonly int _stride;
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private readonly int _alignment;
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// Used to notify the pipeline that bindings have invalidated on dispose.
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private readonly VulkanRenderer _gd;
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private Auto<DisposableBuffer> _buffer;
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public AlignedVertexBufferCacheKey(VulkanRenderer gd, int stride, int alignment)
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{
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_gd = gd;
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_stride = stride;
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_alignment = alignment;
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_buffer = null;
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}
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public bool KeyEqual(ICacheKey other)
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{
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return other is AlignedVertexBufferCacheKey entry &&
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entry._stride == _stride &&
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entry._alignment == _alignment;
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}
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public void SetBuffer(Auto<DisposableBuffer> buffer)
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{
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_buffer = buffer;
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}
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public void Dispose()
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{
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_gd.PipelineInternal.DirtyVertexBuffer(_buffer);
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}
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}
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struct CacheByRange<T> where T : IDisposable
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{
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private struct Entry
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{
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public ICacheKey Key;
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public T Value;
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public Entry(ICacheKey key, T value)
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{
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Key = key;
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Value = value;
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}
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}
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private Dictionary<ulong, List<Entry>> _ranges;
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public void Add(int offset, int size, ICacheKey key, T value)
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{
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List<Entry> entries = GetEntries(offset, size);
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entries.Add(new Entry(key, value));
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}
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public bool TryGetValue(int offset, int size, ICacheKey key, out T value)
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{
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List<Entry> entries = GetEntries(offset, size);
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foreach (Entry entry in entries)
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{
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if (entry.Key.KeyEqual(key))
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{
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value = entry.Value;
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return true;
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}
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}
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value = default;
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return false;
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}
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public void Clear()
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{
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if (_ranges != null)
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{
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foreach (List<Entry> entries in _ranges.Values)
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{
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foreach (Entry entry in entries)
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{
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entry.Key.Dispose();
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entry.Value.Dispose();
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}
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}
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_ranges.Clear();
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_ranges = null;
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}
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}
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private List<Entry> GetEntries(int offset, int size)
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{
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if (_ranges == null)
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{
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_ranges = new Dictionary<ulong, List<Entry>>();
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}
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ulong key = PackRange(offset, size);
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List<Entry> value;
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if (!_ranges.TryGetValue(key, out value))
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{
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value = new List<Entry>();
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_ranges.Add(key, value);
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}
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return value;
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}
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private static ulong PackRange(int offset, int size)
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{
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return (uint)offset | ((ulong)size << 32);
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}
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public void Dispose()
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{
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Clear();
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}
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}
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}
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