40b21cc3c4
* 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more
13 lines
No EOL
280 B
C#
13 lines
No EOL
280 B
C#
namespace Ryujinx.Graphics.Gpu.Engine
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{
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/// <summary>
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/// MME shadow RAM control mode.
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/// </summary>
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enum SetMmeShadowRamControlMode
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{
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MethodTrack = 0,
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MethodTrackWithFilter = 1,
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MethodPassthrough = 2,
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MethodReplay = 3,
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}
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} |