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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
36 lines
933 B
C#
36 lines
933 B
C#
using System;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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readonly struct Register : IEquatable<Register>
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{
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public int Index { get; }
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public RegisterType Type { get; }
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public bool IsRZ => Type == RegisterType.Gpr && Index == RegisterConsts.RegisterZeroIndex;
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public bool IsPT => Type == RegisterType.Predicate && Index == RegisterConsts.PredicateTrueIndex;
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public Register(int index, RegisterType type)
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{
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Index = index;
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Type = type;
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}
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public override int GetHashCode()
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{
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return (ushort)Index | ((ushort)Type << 16);
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}
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public override bool Equals(object obj)
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{
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return obj is Register reg && Equals(reg);
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}
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public bool Equals(Register other)
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{
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return other.Index == Index &&
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other.Type == Type;
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}
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}
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} |