7f6b3d234a
* Implement IMUL shader instruction * Implement PCNT/CONT instruction and fix FFMA32I * Add HFMA232I to the table * Shader cache version bump * No Rc on Ffma32i
269 lines
No EOL
8.2 KiB
C#
269 lines
No EOL
8.2 KiB
C#
using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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using System.Collections.Generic;
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using System.Linq;
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using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Instructions
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{
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static partial class InstEmit
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{
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public static void Bra(EmitterContext context)
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{
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InstBra op = context.GetOp<InstBra>();
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EmitBranch(context, context.CurrBlock.Successors[^1].Address);
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}
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public static void Brk(EmitterContext context)
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{
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InstBrk op = context.GetOp<InstBrk>();
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EmitBrkContSync(context);
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}
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public static void Brx(EmitterContext context)
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{
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InstBrx op = context.GetOp<InstBrx>();
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InstOp currOp = context.CurrOp;
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int startIndex = context.CurrBlock.HasNext() ? 1 : 0;
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if (context.CurrBlock.Successors.Count <= startIndex)
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{
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context.Config.GpuAccessor.Log($"Failed to find targets for BRX instruction at 0x{currOp.Address:X}.");
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return;
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}
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int offset = (int)currOp.GetAbsoluteAddress();
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Operand address = context.IAdd(Register(op.SrcA, RegisterType.Gpr), Const(offset));
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// Sorting the target addresses in descending order improves the code,
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// since it will always check the most distant targets first, then the
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// near ones. This can be easily transformed into if/else statements.
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var sortedTargets = context.CurrBlock.Successors.Skip(startIndex).OrderByDescending(x => x.Address);
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Block lastTarget = sortedTargets.LastOrDefault();
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foreach (Block possibleTarget in sortedTargets)
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{
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Operand label = context.GetLabel(possibleTarget.Address);
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if (possibleTarget != lastTarget)
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{
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context.BranchIfTrue(label, context.ICompareEqual(address, Const((int)possibleTarget.Address)));
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}
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else
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{
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context.Branch(label);
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}
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}
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}
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public static void Cal(EmitterContext context)
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{
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InstCal op = context.GetOp<InstCal>();
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DecodedFunction function = context.Program.GetFunctionByAddress(context.CurrOp.GetAbsoluteAddress());
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if (function.IsCompilerGenerated)
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{
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switch (function.Type)
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{
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case FunctionType.BuiltInFSIBegin:
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context.FSIBegin();
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break;
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case FunctionType.BuiltInFSIEnd:
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context.FSIEnd();
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break;
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}
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}
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else
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{
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context.Call(function.Id, false);
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}
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}
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public static void Cont(EmitterContext context)
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{
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InstCont op = context.GetOp<InstCont>();
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EmitBrkContSync(context);
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}
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public static void Exit(EmitterContext context)
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{
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InstExit op = context.GetOp<InstExit>();
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if (context.IsNonMain)
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{
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context.Config.GpuAccessor.Log("Invalid exit on non-main function.");
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return;
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}
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// TODO: Figure out how this is supposed to work in the
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// presence of other condition codes.
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if (op.Ccc == Ccc.T)
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{
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context.Return();
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}
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}
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public static void Kil(EmitterContext context)
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{
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InstKil op = context.GetOp<InstKil>();
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context.Discard();
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}
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public static void Pbk(EmitterContext context)
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{
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InstPbk op = context.GetOp<InstPbk>();
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EmitPbkPcntSsy(context);
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}
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public static void Pcnt(EmitterContext context)
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{
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InstPcnt op = context.GetOp<InstPcnt>();
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EmitPbkPcntSsy(context);
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}
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public static void Ret(EmitterContext context)
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{
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InstRet op = context.GetOp<InstRet>();
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if (context.IsNonMain)
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{
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context.Return();
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}
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else
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{
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context.Config.GpuAccessor.Log("Invalid return on main function.");
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}
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}
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public static void Ssy(EmitterContext context)
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{
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InstSsy op = context.GetOp<InstSsy>();
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EmitPbkPcntSsy(context);
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}
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public static void Sync(EmitterContext context)
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{
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InstSync op = context.GetOp<InstSync>();
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EmitBrkContSync(context);
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}
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private static void EmitPbkPcntSsy(EmitterContext context)
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{
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var consumers = context.CurrBlock.PushOpCodes.First(x => x.Op.Address == context.CurrOp.Address).Consumers;
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foreach (KeyValuePair<Block, Operand> kv in consumers)
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{
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Block consumerBlock = kv.Key;
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Operand local = kv.Value;
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int id = consumerBlock.SyncTargets[context.CurrOp.Address].PushOpId;
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context.Copy(local, Const(id));
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}
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}
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private static void EmitBrkContSync(EmitterContext context)
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{
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var targets = context.CurrBlock.SyncTargets;
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if (targets.Count == 1)
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{
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// If we have only one target, then the SSY/PBK is basically
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// a branch, we can produce better codegen for this case.
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EmitBranch(context, targets.Values.First().PushOpInfo.Op.GetAbsoluteAddress());
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}
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else
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{
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// TODO: Support CC here aswell (condition).
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foreach (SyncTarget target in targets.Values)
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{
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PushOpInfo pushOpInfo = target.PushOpInfo;
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Operand label = context.GetLabel(pushOpInfo.Op.GetAbsoluteAddress());
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Operand local = pushOpInfo.Consumers[context.CurrBlock];
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context.BranchIfTrue(label, context.ICompareEqual(local, Const(target.PushOpId)));
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}
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}
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}
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private static void EmitBranch(EmitterContext context, ulong address)
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{
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InstOp op = context.CurrOp;
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InstConditional opCond = new InstConditional(op.RawOpCode);
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// If we're branching to the next instruction, then the branch
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// is useless and we can ignore it.
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if (address == op.Address + 8)
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{
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return;
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}
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Operand label = context.GetLabel(address);
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Operand pred = Register(opCond.Pred, RegisterType.Predicate);
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if (opCond.Ccc != Ccc.T)
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{
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Operand cond = GetCondition(context, opCond.Ccc);
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if (opCond.Pred == RegisterConsts.PredicateTrueIndex)
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{
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pred = cond;
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}
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else if (opCond.PredInv)
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{
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pred = context.BitwiseAnd(context.BitwiseNot(pred), cond);
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}
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else
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{
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pred = context.BitwiseAnd(pred, cond);
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}
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context.BranchIfTrue(label, pred);
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}
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else if (opCond.Pred == RegisterConsts.PredicateTrueIndex)
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{
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context.Branch(label);
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}
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else if (opCond.PredInv)
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{
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context.BranchIfFalse(label, pred);
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}
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else
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{
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context.BranchIfTrue(label, pred);
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}
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}
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private static Operand GetCondition(EmitterContext context, Ccc cond)
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{
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// TODO: More condition codes, figure out how they work.
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switch (cond)
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{
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case Ccc.Eq:
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case Ccc.Equ:
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return GetZF();
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case Ccc.Ne:
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case Ccc.Neu:
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return context.BitwiseNot(GetZF());
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}
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return Const(IrConsts.True);
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}
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}
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} |