Ryujinx/Ryujinx.HLE/Loaders/Npdm/Npdm.cs
gdkchan e7559f128f
Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00

85 lines
3.1 KiB
C#

using Ryujinx.HLE.OsHle.Utilities;
using System.IO;
using System.Text;
namespace Ryujinx.HLE.Loaders.Npdm
{
//https://github.com/SciresM/hactool/blob/master/npdm.c
//https://github.com/SciresM/hactool/blob/master/npdm.h
//http://switchbrew.org/index.php?title=NPDM
class Npdm
{
public bool Is64Bits;
public int AddressSpaceWidth;
public byte MainThreadPriority;
public byte DefaultCpuId;
public int SystemResourceSize;
public int ProcessCategory;
public int MainEntrypointStackSize;
public string TitleName;
public byte[] ProductCode;
public ulong FSPerms;
private int ACI0Offset;
private int ACI0Size;
private int ACIDOffset;
private int ACIDSize;
public ACI0 ACI0;
public ACID ACID;
public const long NpdmMagic = 'M' << 0 | 'E' << 8 | 'T' << 16 | 'A' << 24;
public Npdm(Stream NPDMStream)
{
BinaryReader Reader = new BinaryReader(NPDMStream);
if (Reader.ReadInt32() != NpdmMagic)
{
throw new InvalidNpdmException("NPDM Stream doesn't contain NPDM file!");
}
Reader.ReadInt64(); // Padding / Unused
// MmuFlags, bit0: 64-bit instructions, bits1-3: address space width (1=64-bit, 2=32-bit). Needs to be <= 0xF
byte MmuFlags = Reader.ReadByte();
Is64Bits = (MmuFlags & 1) != 0;
AddressSpaceWidth = (MmuFlags >> 1) & 7;
Reader.ReadByte(); // Padding / Unused
MainThreadPriority = Reader.ReadByte(); // (0-63)
DefaultCpuId = Reader.ReadByte();
Reader.ReadInt32(); // Padding / Unused
// System resource size (max size as of 5.x: 534773760). Unknown usage.
SystemResourceSize = EndianSwap.Swap32(Reader.ReadInt32());
// ProcessCategory (0: regular title, 1: kernel built-in). Should be 0 here.
ProcessCategory = EndianSwap.Swap32(Reader.ReadInt32());
// Main entrypoint stack size
// (Should(?) be page-aligned. In non-nspwn scenarios, values of 0 can also rarely break in Horizon.
// This might be something auto-adapting or a security feature of some sort ?)
MainEntrypointStackSize = Reader.ReadInt32();
byte[] TempTitleName = Reader.ReadBytes(0x10);
TitleName = Encoding.UTF8.GetString(TempTitleName, 0, TempTitleName.Length).Trim('\0');
ProductCode = Reader.ReadBytes(0x10); // Unknown value
NPDMStream.Seek(0x30, SeekOrigin.Current); // Skip reserved bytes
ACI0Offset = Reader.ReadInt32();
ACI0Size = Reader.ReadInt32();
ACIDOffset = Reader.ReadInt32();
ACIDSize = Reader.ReadInt32();
ACI0 = new ACI0(NPDMStream, ACI0Offset);
ACID = new ACID(NPDMStream, ACIDOffset);
FSPerms = ACI0.FSAccessHeader.PermissionsBitmask & ACID.FSAccessControl.PermissionsBitmask;
}
}
}