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AstAssignment.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
AstBlock.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
AstBlockType.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
AstBlockVisitor.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
AstComment.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
AstHelper.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
AstNode.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
AstOperand.cs
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Better IPA shader instruction implementation (#1082)
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2020-04-03 11:20:47 +11:00 |
AstOperation.cs
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Implement CAL and RET shader instructions (#1618)
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2020-10-25 17:00:44 -03:00 |
AstOptimizer.cs
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Allow shader language and target API to be specified on the shader translator (#2402)
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2021-07-06 21:20:06 +02:00 |
AstTextureOperation.cs
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Move shader resource descriptor creation out of the backend (#2290)
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2021-05-19 23:15:26 +02:00 |
GotoElimination.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
GotoStatement.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
HelperFunctionsMask.cs
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Fix shader 8-bit and 16-bit STS/STG (#2741)
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2021-10-18 20:24:15 -03:00 |
IAstNode.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
InstructionInfo.cs
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Fix shader integer from/to double conversion (#2831)
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2021-11-14 21:37:07 -03:00 |
OperandInfo.cs
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Add support for fragment shader interlock (#2768)
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2021-10-28 19:53:12 -03:00 |
PhiFunctions.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
StructuredFunction.cs
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Implement CAL and RET shader instructions (#1618)
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2020-10-25 17:00:44 -03:00 |
StructuredProgram.cs
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Fix shader 8-bit and 16-bit STS/STG (#2741)
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2021-10-18 20:24:15 -03:00 |
StructuredProgramContext.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
StructuredProgramInfo.cs
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Make sure attributes used on subsequent shader stages are initialized (#2538)
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2021-08-11 22:27:00 +02:00 |
VariableType.cs
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Initial support for double precision shader instructions. (#963)
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2020-03-03 15:02:08 +01:00 |