mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-09-12 02:38:50 +02:00
* support reading control data * show game info on titlebar * use first language is default is not available * use seperate language enums for titles * fix hex display
149 lines
3.8 KiB
C#
149 lines
3.8 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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namespace Ryujinx.HLE.HOS.SystemState
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{
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public class SystemStateMgr
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{
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internal static string[] LanguageCodes = new string[]
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{
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"ja",
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"en-US",
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"fr",
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"de",
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"it",
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"es",
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"zh-CN",
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"ko",
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"nl",
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"pt",
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"ru",
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"zh-TW",
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"en-GB",
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"fr-CA",
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"es-419",
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"zh-Hans",
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"zh-Hant"
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};
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internal static string[] AudioOutputs = new string[]
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{
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"AudioTvOutput",
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"AudioStereoJackOutput",
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"AudioBuiltInSpeakerOutput"
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};
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internal long DesiredLanguageCode { get; private set; }
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public TitleLanguage DesiredTitleLanguage { get; private set; }
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internal string ActiveAudioOutput { get; private set; }
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public bool DockedMode { get; set; }
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public ColorSet ThemeColor { get; set; }
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private ConcurrentDictionary<string, UserProfile> Profiles;
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internal UserProfile LastOpenUser { get; private set; }
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public SystemStateMgr()
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{
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SetLanguage(SystemLanguage.AmericanEnglish);
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SetAudioOutputAsBuiltInSpeaker();
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Profiles = new ConcurrentDictionary<string, UserProfile>();
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UserId DefaultUuid = new UserId("00000000000000000000000000000001");
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AddUser(DefaultUuid, "Player");
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OpenUser(DefaultUuid);
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}
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public void SetLanguage(SystemLanguage Language)
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{
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DesiredLanguageCode = GetLanguageCode((int)Language);
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DesiredTitleLanguage = Enum.Parse<TitleLanguage>(Enum.GetName(typeof(SystemLanguage), Language));
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}
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public void SetAudioOutputAsTv()
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{
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ActiveAudioOutput = AudioOutputs[0];
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}
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public void SetAudioOutputAsStereoJack()
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{
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ActiveAudioOutput = AudioOutputs[1];
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}
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public void SetAudioOutputAsBuiltInSpeaker()
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{
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ActiveAudioOutput = AudioOutputs[2];
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}
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public void AddUser(UserId Uuid, string Name)
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{
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UserProfile Profile = new UserProfile(Uuid, Name);
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Profiles.AddOrUpdate(Uuid.UserIdHex, Profile, (Key, Old) => Profile);
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}
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public void OpenUser(UserId Uuid)
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{
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if (Profiles.TryGetValue(Uuid.UserIdHex, out UserProfile Profile))
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{
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(LastOpenUser = Profile).AccountState = OpenCloseState.Open;
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}
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}
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public void CloseUser(UserId Uuid)
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{
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if (Profiles.TryGetValue(Uuid.UserIdHex, out UserProfile Profile))
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{
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Profile.AccountState = OpenCloseState.Closed;
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}
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}
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public int GetUserCount()
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{
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return Profiles.Count;
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}
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internal bool TryGetUser(UserId Uuid, out UserProfile Profile)
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{
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return Profiles.TryGetValue(Uuid.UserIdHex, out Profile);
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}
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internal IEnumerable<UserProfile> GetAllUsers()
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{
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return Profiles.Values;
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}
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internal IEnumerable<UserProfile> GetOpenUsers()
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{
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return Profiles.Values.Where(x => x.AccountState == OpenCloseState.Open);
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}
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internal static long GetLanguageCode(int Index)
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{
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if ((uint)Index >= LanguageCodes.Length)
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{
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throw new ArgumentOutOfRangeException(nameof(Index));
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}
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long Code = 0;
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int Shift = 0;
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foreach (char Chr in LanguageCodes[Index])
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{
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Code |= (long)(byte)Chr << Shift++ * 8;
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}
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return Code;
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}
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}
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}
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