b8ad676fb8
This improve RyuJIT codegen drastically on the DSP side. This may reduce CPU usage of the DSP thread quite a lot.
85 lines
2.8 KiB
C#
85 lines
2.8 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using Ryujinx.Audio.Renderer.Common;
|
|
using System;
|
|
using System.Runtime.CompilerServices;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|
{
|
|
public class MixRampCommand : ICommand
|
|
{
|
|
public bool Enabled { get; set; }
|
|
|
|
public int NodeId { get; }
|
|
|
|
public CommandType CommandType => CommandType.MixRamp;
|
|
|
|
public ulong EstimatedProcessingTime { get; set; }
|
|
|
|
public ushort InputBufferIndex { get; }
|
|
public ushort OutputBufferIndex { get; }
|
|
|
|
public float Volume0 { get; }
|
|
public float Volume1 { get; }
|
|
|
|
public Memory<VoiceUpdateState> State { get; }
|
|
|
|
public int LastSampleIndex { get; }
|
|
|
|
public MixRampCommand(float volume0, float volume1, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceUpdateState> state, int nodeId)
|
|
{
|
|
Enabled = true;
|
|
NodeId = nodeId;
|
|
|
|
InputBufferIndex = (ushort)inputBufferIndex;
|
|
OutputBufferIndex = (ushort)outputBufferIndex;
|
|
|
|
Volume0 = volume0;
|
|
Volume1 = volume1;
|
|
|
|
State = state;
|
|
LastSampleIndex = lastSampleIndex;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private float ProcessMixRamp(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, int sampleCount)
|
|
{
|
|
float ramp = (Volume1 - Volume0) / sampleCount;
|
|
float volume = Volume0;
|
|
float state = 0;
|
|
|
|
for (int i = 0; i < sampleCount; i++)
|
|
{
|
|
state = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], volume);
|
|
|
|
outputBuffer[i] += state;
|
|
volume += ramp;
|
|
}
|
|
|
|
return state;
|
|
}
|
|
|
|
public void Process(CommandList context)
|
|
{
|
|
ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
|
|
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
|
|
|
|
State.Span[0].LastSamples[LastSampleIndex] = ProcessMixRamp(outputBuffer, inputBuffer, (int)context.SampleCount);
|
|
}
|
|
}
|
|
}
|