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* Stop using glTransformFeedbackVarying and use explicit layout on the shader * This is no longer needed * Shader cache version bump * Fix gl_PerVertex output for tessellation control shaders
20 lines
548 B
C#
20 lines
548 B
C#
using System;
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namespace Ryujinx.Graphics.Gpu.Shader
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{
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struct TransformFeedbackDescriptor
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{
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public int BufferIndex { get; }
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public int Stride { get; }
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public byte[] VaryingLocations { get; }
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public TransformFeedbackDescriptor(int bufferIndex, int stride, byte[] varyingLocations)
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{
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BufferIndex = bufferIndex;
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Stride = stride;
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VaryingLocations = varyingLocations ?? throw new ArgumentNullException(nameof(varyingLocations));
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}
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}
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}
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