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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
24 lines
731 B
C#
24 lines
731 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCode32Sat : OpCode32
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{
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public int Rn { get; }
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public int Imm5 { get; }
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public int Rd { get; }
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public int SatImm { get; }
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public ShiftType ShiftType { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32Sat(inst, address, opCode);
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public OpCode32Sat(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Rn = (opCode >> 0) & 0xf;
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Imm5 = (opCode >> 7) & 0x1f;
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Rd = (opCode >> 12) & 0xf;
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SatImm = (opCode >> 16) & 0x1f;
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ShiftType = (ShiftType)((opCode >> 5) & 2);
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}
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}
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} |