7fea26e97e
* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
27 lines
1 KiB
C#
27 lines
1 KiB
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
|
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|
|
|
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
|
|
{
|
|
struct ProgramCheckLinkCommand : IGALCommand, IGALCommand<ProgramCheckLinkCommand>
|
|
{
|
|
public CommandType CommandType => CommandType.ProgramCheckLink;
|
|
private TableRef<ThreadedProgram> _program;
|
|
private bool _blocking;
|
|
private TableRef<ResultBox<ProgramLinkStatus>> _result;
|
|
|
|
public void Set(TableRef<ThreadedProgram> program, bool blocking, TableRef<ResultBox<ProgramLinkStatus>> result)
|
|
{
|
|
_program = program;
|
|
_blocking = blocking;
|
|
_result = result;
|
|
}
|
|
|
|
public static void Run(ref ProgramCheckLinkCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
|
{
|
|
ProgramLinkStatus result = command._program.Get(threaded).Base.CheckProgramLink(command._blocking);
|
|
|
|
command._result.Get(threaded).Result = result;
|
|
}
|
|
}
|
|
}
|