Ryujinx/Ryujinx.Graphics.Vic/Types/MatrixStruct.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

25 lines
1 KiB
C#

namespace Ryujinx.Graphics.Vic.Types
{
struct MatrixStruct
{
private long _word0;
private long _word1;
private long _word2;
private long _word3;
public int MatrixCoeff00 => _word0.ExtractSx(0, 20);
public int MatrixCoeff10 => _word0.ExtractSx(20, 20);
public int MatrixCoeff20 => _word0.ExtractSx(40, 20);
public int MatrixRShift => _word0.Extract(60, 4);
public int MatrixCoeff01 => _word1.ExtractSx(64, 20);
public int MatrixCoeff11 => _word1.ExtractSx(84, 20);
public int MatrixCoeff21 => _word1.ExtractSx(104, 20);
public bool MatrixEnable => _word1.Extract(127);
public int MatrixCoeff02 => _word2.ExtractSx(128, 20);
public int MatrixCoeff12 => _word2.ExtractSx(148, 20);
public int MatrixCoeff22 => _word2.ExtractSx(168, 20);
public int MatrixCoeff03 => _word3.ExtractSx(192, 20);
public int MatrixCoeff13 => _word3.ExtractSx(212, 20);
public int MatrixCoeff23 => _word3.ExtractSx(232, 20);
}
}