c8f9292bab
* drop split devices, rebase * add fallback to opengl if vulkan is not available * addressed review * ensure present image references are incremented and decremented when necessary * allow changing vsync for vulkan * fix screenshot on avalonia vulkan * save favorite when toggled * improve sync between popups * use separate devices for each new window * fix crash when closing window * addressed review * don't create the main window with immediate mode * change skia vk delegate to method * update vulkan throwonerror * addressed review
429 lines
No EOL
14 KiB
C#
429 lines
No EOL
14 KiB
C#
using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using System;
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using VkFormat = Silk.NET.Vulkan.Format;
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namespace Ryujinx.Graphics.Vulkan
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{
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class ImageWindow : WindowBase, IWindow, IDisposable
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{
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internal const VkFormat Format = VkFormat.R8G8B8A8Unorm;
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private const int ImageCount = 3;
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private const int SurfaceWidth = 1280;
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private const int SurfaceHeight = 720;
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private readonly VulkanRenderer _gd;
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private readonly PhysicalDevice _physicalDevice;
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private readonly Device _device;
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private Auto<DisposableImage>[] _images;
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private Auto<DisposableImageView>[] _imageViews;
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private Auto<MemoryAllocation>[] _imageAllocationAuto;
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private ImageState[] _states;
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private PresentImageInfo[] _presentedImages;
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private FenceHolder[] _fences;
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private ulong[] _imageSizes;
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private ulong[] _imageOffsets;
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private int _width = SurfaceWidth;
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private int _height = SurfaceHeight;
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private bool _recreateImages;
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private int _nextImage;
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public unsafe ImageWindow(VulkanRenderer gd, PhysicalDevice physicalDevice, Device device)
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{
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_gd = gd;
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_physicalDevice = physicalDevice;
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_device = device;
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_images = new Auto<DisposableImage>[ImageCount];
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_imageAllocationAuto = new Auto<MemoryAllocation>[ImageCount];
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_imageSizes = new ulong[ImageCount];
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_imageOffsets = new ulong[ImageCount];
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_states = new ImageState[ImageCount];
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_presentedImages = new PresentImageInfo[ImageCount];
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CreateImages();
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}
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private void RecreateImages()
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{
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for (int i = 0; i < ImageCount; i++)
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{
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lock (_states[i])
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{
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_states[i].IsValid = false;
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_fences[i]?.Wait();
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_fences[i]?.Put();
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_imageViews[i]?.Dispose();
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_imageAllocationAuto[i]?.Dispose();
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_images[i]?.Dispose();
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}
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}
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_presentedImages = null;
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CreateImages();
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}
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private unsafe void CreateImages()
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{
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_imageViews = new Auto<DisposableImageView>[ImageCount];
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_fences = new FenceHolder[ImageCount];
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_presentedImages = new PresentImageInfo[ImageCount];
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_nextImage = 0;
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var cbs = _gd.CommandBufferPool.Rent();
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var imageCreateInfo = new ImageCreateInfo
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{
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SType = StructureType.ImageCreateInfo,
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ImageType = ImageType.ImageType2D,
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Format = Format,
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Extent = new Extent3D((uint?)_width, (uint?)_height, 1),
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MipLevels = 1,
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ArrayLayers = 1,
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Samples = SampleCountFlags.SampleCount1Bit,
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Tiling = ImageTiling.Optimal,
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Usage = ImageUsageFlags.ImageUsageColorAttachmentBit | ImageUsageFlags.ImageUsageTransferSrcBit | ImageUsageFlags.ImageUsageTransferDstBit,
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SharingMode = SharingMode.Exclusive,
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InitialLayout = ImageLayout.Undefined,
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Flags = ImageCreateFlags.ImageCreateMutableFormatBit
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};
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for (int i = 0; i < _images.Length; i++)
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{
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_gd.Api.CreateImage(_device, imageCreateInfo, null, out var image).ThrowOnError();
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_images[i] = new Auto<DisposableImage>(new DisposableImage(_gd.Api, _device, image));
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_gd.Api.GetImageMemoryRequirements(_device, image,
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out var memoryRequirements);
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var allocation = _gd.MemoryAllocator.AllocateDeviceMemory(_physicalDevice, memoryRequirements, MemoryPropertyFlags.MemoryPropertyDeviceLocalBit);
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_imageSizes[i] = allocation.Size;
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_imageOffsets[i] = allocation.Offset;
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_imageAllocationAuto[i] = new Auto<MemoryAllocation>(allocation);
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_gd.Api.BindImageMemory(_device, image, allocation.Memory, allocation.Offset);
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_imageViews[i] = CreateImageView(image, Format);
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Transition(
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cbs.CommandBuffer,
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image,
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0,
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0,
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ImageLayout.Undefined,
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ImageLayout.TransferSrcOptimal);
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_states[i] = new ImageState();
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}
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_gd.CommandBufferPool.Return(cbs);
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}
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private unsafe Auto<DisposableImageView> CreateImageView(Image image, VkFormat format)
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{
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var componentMapping = new ComponentMapping(
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ComponentSwizzle.R,
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ComponentSwizzle.G,
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ComponentSwizzle.B,
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ComponentSwizzle.A);
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var subresourceRange = new ImageSubresourceRange(ImageAspectFlags.ImageAspectColorBit, 0, 1, 0, 1);
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var imageCreateInfo = new ImageViewCreateInfo()
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{
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SType = StructureType.ImageViewCreateInfo,
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Image = image,
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ViewType = ImageViewType.ImageViewType2D,
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Format = format,
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Components = componentMapping,
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SubresourceRange = subresourceRange
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};
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_gd.Api.CreateImageView(_device, imageCreateInfo, null, out var imageView).ThrowOnError();
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return new Auto<DisposableImageView>(new DisposableImageView(_gd.Api, _device, imageView));
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}
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public override unsafe void Present(ITexture texture, ImageCrop crop, Action<object> swapBuffersCallback)
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{
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if (_recreateImages)
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{
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RecreateImages();
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_recreateImages = false;
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}
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var image = _images[_nextImage];
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_gd.FlushAllCommands();
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var cbs = _gd.CommandBufferPool.Rent();
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Transition(
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cbs.CommandBuffer,
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image.GetUnsafe().Value,
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0,
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AccessFlags.AccessTransferWriteBit,
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ImageLayout.TransferSrcOptimal,
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ImageLayout.General);
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var view = (TextureView)texture;
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int srcX0, srcX1, srcY0, srcY1;
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float scale = view.ScaleFactor;
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if (crop.Left == 0 && crop.Right == 0)
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{
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srcX0 = 0;
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srcX1 = (int)(view.Width / scale);
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}
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else
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{
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srcX0 = crop.Left;
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srcX1 = crop.Right;
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}
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if (crop.Top == 0 && crop.Bottom == 0)
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{
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srcY0 = 0;
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srcY1 = (int)(view.Height / scale);
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}
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else
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{
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srcY0 = crop.Top;
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srcY1 = crop.Bottom;
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}
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if (scale != 1f)
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{
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srcX0 = (int)(srcX0 * scale);
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srcY0 = (int)(srcY0 * scale);
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srcX1 = (int)Math.Ceiling(srcX1 * scale);
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srcY1 = (int)Math.Ceiling(srcY1 * scale);
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}
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if (ScreenCaptureRequested)
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{
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CaptureFrame(view, srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0, view.Info.Format.IsBgr(), crop.FlipX, crop.FlipY);
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ScreenCaptureRequested = false;
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}
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float ratioX = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _height * crop.AspectRatioX / (_width * crop.AspectRatioY));
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float ratioY = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _width * crop.AspectRatioY / (_height * crop.AspectRatioX));
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int dstWidth = (int)(_width * ratioX);
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int dstHeight = (int)(_height * ratioY);
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int dstPaddingX = (_width - dstWidth) / 2;
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int dstPaddingY = (_height - dstHeight) / 2;
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int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX;
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int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX;
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int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY;
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int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY;
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_gd.HelperShader.Blit(
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_gd,
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cbs,
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view,
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_imageViews[_nextImage],
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_width,
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_height,
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Format,
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new Extents2D(srcX0, srcY0, srcX1, srcY1),
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new Extents2D(dstX0, dstY1, dstX1, dstY0),
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true,
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true);
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Transition(
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cbs.CommandBuffer,
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image.GetUnsafe().Value,
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0,
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0,
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ImageLayout.General,
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ImageLayout.TransferSrcOptimal);
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_gd.CommandBufferPool.Return(
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cbs,
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null,
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stackalloc[] { PipelineStageFlags.PipelineStageColorAttachmentOutputBit },
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null);
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_fences[_nextImage]?.Put();
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_fences[_nextImage] = cbs.GetFence();
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cbs.GetFence().Get();
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PresentImageInfo info = _presentedImages[_nextImage];
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if (info == null)
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{
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info = new PresentImageInfo(
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image,
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_imageAllocationAuto[_nextImage],
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_device,
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_physicalDevice,
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_imageSizes[_nextImage],
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_imageOffsets[_nextImage],
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new Extent2D((uint)_width, (uint)_height),
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_states[_nextImage]);
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_presentedImages[_nextImage] = info;
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}
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swapBuffersCallback(info);
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_nextImage = (_nextImage + 1) % ImageCount;
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}
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private unsafe void Transition(
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CommandBuffer commandBuffer,
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Image image,
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AccessFlags srcAccess,
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AccessFlags dstAccess,
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ImageLayout srcLayout,
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ImageLayout dstLayout)
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{
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var subresourceRange = new ImageSubresourceRange(ImageAspectFlags.ImageAspectColorBit, 0, 1, 0, 1);
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var barrier = new ImageMemoryBarrier()
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{
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SType = StructureType.ImageMemoryBarrier,
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SrcAccessMask = srcAccess,
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DstAccessMask = dstAccess,
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OldLayout = srcLayout,
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NewLayout = dstLayout,
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SrcQueueFamilyIndex = Vk.QueueFamilyIgnored,
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DstQueueFamilyIndex = Vk.QueueFamilyIgnored,
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Image = image,
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SubresourceRange = subresourceRange
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};
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_gd.Api.CmdPipelineBarrier(
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commandBuffer,
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PipelineStageFlags.PipelineStageTopOfPipeBit,
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PipelineStageFlags.PipelineStageAllCommandsBit,
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0,
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0,
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null,
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0,
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null,
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1,
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barrier);
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}
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private void CaptureFrame(TextureView texture, int x, int y, int width, int height, bool isBgra, bool flipX, bool flipY)
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{
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byte[] bitmap = texture.GetData(x, y, width, height);
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_gd.OnScreenCaptured(new ScreenCaptureImageInfo(width, height, isBgra, bitmap, flipX, flipY));
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}
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public override void SetSize(int width, int height)
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{
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if (_width != width || _height != height)
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{
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_recreateImages = true;
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}
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_width = width;
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_height = height;
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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unsafe
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{
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for (int i = 0; i < ImageCount; i++)
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{
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_states[i].IsValid = false;
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_fences[i]?.Wait();
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_fences[i]?.Put();
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_imageViews[i]?.Dispose();
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_imageAllocationAuto[i]?.Dispose();
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_images[i]?.Dispose();
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}
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}
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}
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}
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public override void Dispose()
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{
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Dispose(true);
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}
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public override void ChangeVSyncMode(bool vsyncEnabled) { }
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}
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public class ImageState
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{
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private bool _isValid = true;
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public bool IsValid
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{
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get => _isValid;
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internal set
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{
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_isValid = value;
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StateChanged?.Invoke(this, _isValid);
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}
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}
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public event EventHandler<bool> StateChanged;
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}
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public class PresentImageInfo
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{
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private readonly Auto<DisposableImage> _image;
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private readonly Auto<MemoryAllocation> _memory;
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public Image Image => _image.GetUnsafe().Value;
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public DeviceMemory Memory => _memory.GetUnsafe().Memory;
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public Device Device { get; }
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public PhysicalDevice PhysicalDevice { get; }
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public ulong MemorySize { get; }
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public ulong MemoryOffset { get; }
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public Extent2D Extent { get; }
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public ImageState State { get; internal set; }
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internal PresentImageInfo(
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Auto<DisposableImage> image,
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Auto<MemoryAllocation> memory,
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Device device,
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PhysicalDevice physicalDevice,
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ulong memorySize,
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ulong memoryOffset,
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Extent2D extent2D,
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ImageState state)
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{
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_image = image;
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_memory = memory;
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Device = device;
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PhysicalDevice = physicalDevice;
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MemorySize = memorySize;
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MemoryOffset = memoryOffset;
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Extent = extent2D;
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State = state;
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}
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public void Get()
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{
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_memory.IncrementReferenceCount();
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_image.IncrementReferenceCount();
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}
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public void Put()
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{
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_memory.DecrementReferenceCount();
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_image.DecrementReferenceCount();
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}
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}
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} |