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* Added .ToString overrides, to help diagnose and debug SpirV generated code. * Added Spirv to team shared dictionary, so the word will not show up as a warning. * Fixed bug where we were creating invalid constants (bool 0i and float 0i) * Update Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update Spv.Generator/Instruction.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Adjusted spacing to match style of the rest of the code. * Added handler for FP64(double) as well, for undefined aggregate types. * Made the operand labels a static dictionary, to avoid re-allocation on each call. Replaced Contains/Get with a TryGetValue, to reduce the number of dictionary lookups. * Added newline between AllOperands and ToString(). Co-authored-by: gdkchan <gab.dark.100@gmail.com> |
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.. | ||
CodeGenContext.cs | ||
Declarations.cs | ||
EnumConversion.cs | ||
Instructions.cs | ||
OperationResult.cs | ||
ScalingHelpers.cs | ||
SpirvDelegates.cs | ||
SpirvGenerator.cs | ||
TextureMeta.cs |