Ryujinx/Ryujinx.HLE
Thog 81cba3c3df
nvservices: mitigate abort with heavy load on the GPU processing thread (#1173)
* nvservices: mitigate abort with heavy load on the GPU processing thread.

This should fix Mario Tennis and LM3 regressions with syncpoints.

NOTE: Mario Tennis seems to have another issue related to the texture
cache that happens randomly when starting a match.

PS: Also add a debug logger for all known ioctl call to facilitate
debugging and add a missing UpdateMin in EventSignal.

* Address LDj3SNuD's comment

* Address gdkchan's comment
2020-05-01 23:18:42 +02:00
..
Exceptions HID SharedMem Rework (#1003) 2020-04-03 11:10:02 +11:00
FileSystem Reduce requirements for running homebrew (#1053) 2020-03-30 08:23:05 +11:00
HOS nvservices: mitigate abort with heavy load on the GPU processing thread (#1173) 2020-05-01 23:18:42 +02:00
Loaders Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
Utilities audren: implement Renderer Info output informations (#1179) 2020-04-30 13:03:05 +10:00
DeviceMemory.cs HID SharedMem Rework (#1003) 2020-04-03 11:10:02 +11:00
Homebrew.npdm Better process implementation (#491) 2018-11-28 20:18:09 -02:00
PerformanceStatistics.cs Render Profiler in GUI (#854) 2020-02-06 11:25:47 +00:00
Ryujinx.HLE.csproj Update to LibHac 0.11.1 (#1186) 2020-05-01 00:11:10 +02:00
RyujinxProfileImage.jpg Implement friend:a IFriendService: 10101 (#429) 2018-09-25 19:59:29 -03:00
Switch.cs Add support for dynamic docking/undocking (#1147) 2020-04-23 13:59:11 +02:00