63b24b4af2
* Use savedata FS commands from LibHac * Add EnsureSaveData. Use ApplicationControlProperty struct * Add a function to migrate to the new directory layout * LibHac update * Change backup structure * Don't create UI files in the save path * Update RyuFs paths * Add GetProgramIndexForAccessLog Ryujinx only runs one program at a time, so always return values reflecting that * Load control NCA when loading from an NSP * Skip over UI stats when exiting * Set TitleName and TitleId in more cases. Fix TitleID naming style * Completely comment out GUI play stats code * rebase * Update LibHac * Update LibHac * Revert UI changes * Do migration automatically at startup * Rename RyuFs directory to Ryujinx * Update RyuFs text * Store savedata paths in the GUI * Make "Open Save Directory" work * Use a dummy NACP in EnsureSaveData if one is not loaded * Remove manual migration button * Respond to feedback * Don't read the installer config to get a version string * Delete nuget.config * Exclude 'sdcard' and 'bis' during migration Co-authored-by: Thog <thog@protonmail.com>
83 lines
No EOL
3.3 KiB
C#
83 lines
No EOL
3.3 KiB
C#
using ARMeilleure.Memory;
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using Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService.Types;
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using Ryujinx.HLE.Utilities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService
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{
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static class QueryPlayStatisticsManager
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{
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private static Dictionary<UInt128, ApplicationPlayStatistics> applicationPlayStatistics = new Dictionary<UInt128, ApplicationPlayStatistics>();
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internal static ResultCode GetPlayStatistics(ServiceCtx context, bool byUserId = false)
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{
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long inputPosition = context.Request.SendBuff[0].Position;
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long inputSize = context.Request.SendBuff[0].Size;
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long outputPosition = context.Request.ReceiveBuff[0].Position;
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long outputSize = context.Request.ReceiveBuff[0].Size;
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UInt128 userId = byUserId ? new UInt128(context.RequestData.ReadBytes(0x10)) : new UInt128();
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if (byUserId)
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{
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if (!context.Device.System.State.Account.TryGetUser(userId, out _))
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{
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return ResultCode.UserNotFound;
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}
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}
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PlayLogQueryCapability queryCapability = (PlayLogQueryCapability)context.Device.System.ControlData.Value.PlayLogQueryCapability;
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List<ulong> titleIds = new List<ulong>();
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for (int i = 0; i < inputSize / sizeof(ulong); i++)
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{
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titleIds.Add(BitConverter.ToUInt64(context.Memory.ReadBytes(inputPosition, inputSize), 0));
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}
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if (queryCapability == PlayLogQueryCapability.WhiteList)
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{
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// Check if input title ids are in the whitelist.
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foreach (ulong titleId in titleIds)
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{
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if (!context.Device.System.ControlData.Value.PlayLogQueryableApplicationId.Contains(titleId))
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{
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return (ResultCode)Am.ResultCode.ObjectInvalid;
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}
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}
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}
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MemoryHelper.FillWithZeros(context.Memory, outputPosition, (int)outputSize);
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// Return ResultCode.ServiceUnavailable if data is locked by another process.
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var filteredApplicationPlayStatistics = applicationPlayStatistics.AsEnumerable();
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if (queryCapability == PlayLogQueryCapability.None)
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{
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filteredApplicationPlayStatistics = filteredApplicationPlayStatistics.Where(kv => kv.Value.TitleId == context.Process.TitleId);
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}
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else // PlayLogQueryCapability.All
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{
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filteredApplicationPlayStatistics = filteredApplicationPlayStatistics.Where(kv => titleIds.Contains(kv.Value.TitleId));
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}
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if (byUserId)
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{
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filteredApplicationPlayStatistics = filteredApplicationPlayStatistics.Where(kv => kv.Key == userId);
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}
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for (int i = 0; i < filteredApplicationPlayStatistics.Count(); i++)
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{
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MemoryHelper.Write(context.Memory, outputPosition + (i * Marshal.SizeOf<ApplicationPlayStatistics>()), filteredApplicationPlayStatistics.ElementAt(i).Value);
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}
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context.ResponseData.Write(filteredApplicationPlayStatistics.Count());
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return ResultCode.Success;
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}
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}
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} |