d9d18439f6
* Use a new approach for shader BRX targets * Make shader cache actually work * Improve the shader pattern matching a bit * Extend LDC search to predecessor blocks, catches more cases * Nit * Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers * Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases)
149 lines
No EOL
3.4 KiB
C#
149 lines
No EOL
3.4 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class Block
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{
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public ulong Address { get; set; }
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public ulong EndAddress { get; set; }
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private Block _next;
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private Block _branch;
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public Block Next
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{
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get
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{
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return _next;
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}
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set
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{
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_next?.Predecessors.Remove(this);
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value?.Predecessors.Add(this);
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_next = value;
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}
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}
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public Block Branch
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{
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get
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{
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return _branch;
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}
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set
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{
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_branch?.Predecessors.Remove(this);
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value?.Predecessors.Add(this);
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_branch = value;
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}
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}
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public HashSet<Block> Predecessors { get; }
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public List<OpCode> OpCodes { get; }
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public List<OpCodePush> PushOpCodes { get; }
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public Block(ulong address)
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{
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Address = address;
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Predecessors = new HashSet<Block>();
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OpCodes = new List<OpCode>();
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PushOpCodes = new List<OpCodePush>();
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}
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public void Split(Block rightBlock)
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{
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int splitIndex = BinarySearch(OpCodes, rightBlock.Address);
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if (OpCodes[splitIndex].Address < rightBlock.Address)
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{
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splitIndex++;
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}
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int splitCount = OpCodes.Count - splitIndex;
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if (splitCount <= 0)
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{
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throw new ArgumentException("Can't split at right block address.");
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}
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rightBlock.EndAddress = EndAddress;
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rightBlock.Next = Next;
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rightBlock.Branch = Branch;
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rightBlock.OpCodes.AddRange(OpCodes.GetRange(splitIndex, splitCount));
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rightBlock.UpdatePushOps();
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EndAddress = rightBlock.Address;
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Next = rightBlock;
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Branch = null;
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OpCodes.RemoveRange(splitIndex, splitCount);
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UpdatePushOps();
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}
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private static int BinarySearch(List<OpCode> opCodes, ulong address)
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{
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int left = 0;
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int middle = 0;
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int right = opCodes.Count - 1;
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while (left <= right)
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{
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int size = right - left;
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middle = left + (size >> 1);
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OpCode opCode = opCodes[middle];
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if (address == opCode.Address)
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{
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break;
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}
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if (address < opCode.Address)
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{
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right = middle - 1;
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}
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else
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{
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left = middle + 1;
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}
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}
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return middle;
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}
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public OpCode GetLastOp()
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{
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if (OpCodes.Count != 0)
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{
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return OpCodes[OpCodes.Count - 1];
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}
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return null;
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}
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public void UpdatePushOps()
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{
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PushOpCodes.Clear();
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for (int index = 0; index < OpCodes.Count; index++)
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{
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if (!(OpCodes[index] is OpCodePush op))
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{
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continue;
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}
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PushOpCodes.Add(op);
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}
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}
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}
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} |