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* Implement Constant Color blends and init blend states * Address gdkchan's comments Also adds Set methods to GpuState * Fix descriptions of QueryModified
33 lines
1 KiB
C#
33 lines
1 KiB
C#
using System;
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namespace Ryujinx.Graphics.GAL
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{
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public struct ColorF : IEquatable<ColorF>
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{
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public float Red { get; }
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public float Green { get; }
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public float Blue { get; }
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public float Alpha { get; }
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public ColorF(float red, float green, float blue, float alpha)
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{
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Red = red;
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Green = green;
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Blue = blue;
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Alpha = alpha;
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}
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public bool Equals(ColorF color) => Red == color.Red &&
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Green == color.Green &&
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Blue == color.Blue &&
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Alpha == color.Alpha;
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public override bool Equals(object obj) => (obj is ColorF color) && Equals(color);
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public override int GetHashCode() => HashCode.Combine(Red, Green, Blue, Alpha);
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public static bool operator ==(ColorF l, ColorF r) => l.Equals(r);
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public static bool operator !=(ColorF l, ColorF r) => !l.Equals(r);
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}
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}
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