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https://github.com/Ryujinx/Ryujinx.git
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* Implement Shared Fonts This fully implements shared fonts. This commit is provided without fonts. This commit also add Size to HSharedMem.Positions to be able to add fonts to shared zones when RequestLoad is called. * Require the user to provide fonts in RyuFS/system * Use File.Exits instead of relying ona try/catch and change system resource exception format a bit * Make sure that font sum doesn't exceed 17MB Also rename font data dictionary for coherence.
112 lines
No EOL
2.6 KiB
C#
112 lines
No EOL
2.6 KiB
C#
using Ryujinx.Audio;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.HLE.Font;
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using Ryujinx.HLE.Gpu;
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using Ryujinx.HLE.Input;
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.OsHle;
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using Ryujinx.HLE.Settings;
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using System;
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namespace Ryujinx.HLE
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{
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public class Switch : IDisposable
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{
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internal IAalOutput AudioOut { get; private set; }
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public Logger Log { get; private set; }
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internal NvGpu Gpu { get; private set; }
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internal VirtualFileSystem VFs { get; private set; }
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public Horizon Os { get; private set; }
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public SystemSettings Settings { get; private set; }
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public PerformanceStatistics Statistics { get; private set; }
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public Hid Hid { get; private set; }
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public SharedFontManager Font { get; private set; }
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public event EventHandler Finish;
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public Switch(IGalRenderer Renderer, IAalOutput AudioOut)
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{
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if (Renderer == null)
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{
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throw new ArgumentNullException(nameof(Renderer));
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}
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if (AudioOut == null)
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{
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throw new ArgumentNullException(nameof(AudioOut));
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}
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this.AudioOut = AudioOut;
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Log = new Logger();
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Gpu = new NvGpu(Renderer);
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VFs = new VirtualFileSystem();
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Os = new Horizon(this);
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Settings = new SystemSettings();
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Statistics = new PerformanceStatistics();
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Hid = new Hid(Log);
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Font = new SharedFontManager(Log, VFs.GetSystemPath());
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Os.HidSharedMem.MemoryMapped += Hid.ShMemMap;
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Os.HidSharedMem.MemoryUnmapped += Hid.ShMemUnmap;
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Os.FontSharedMem.MemoryMapped += Font.ShMemMap;
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Os.FontSharedMem.MemoryUnmapped += Font.ShMemUnmap;
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}
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public void LoadCart(string ExeFsDir, string RomFsFile = null)
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{
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Os.LoadCart(ExeFsDir, RomFsFile);
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}
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public void LoadProgram(string FileName)
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{
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Os.LoadProgram(FileName);
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}
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public bool WaitFifo()
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{
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return Gpu.Fifo.Event.WaitOne(8);
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}
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public void ProcessFrame()
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{
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Gpu.Fifo.DispatchCalls();
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}
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public virtual void OnFinish(EventArgs e)
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{
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Os.Dispose();
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Finish?.Invoke(this, e);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if (Disposing)
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{
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Os.Dispose();
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VFs.Dispose();
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}
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}
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}
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} |